Town Hall
13
Trophies
89
Best
1,869
War Stars
156
Heroes
Deck
Full real loadout — same troops/spells/heroes serve offense and Clan Castle defense.
Elixir & Dark Elixir Troops
Barbarian
4/ 13
Archer
7/ 14
Goblin
4/ 10
Giant
4/ 14
Wall Breaker
7/ 14
Balloon
9/ 13
Wizard
5/ 14
Healer
6/ 11
Dragon
8/ 13
P.E.K.K.A
1/ 13
Minion
1/ 14
Hog Rider
1/ 15
Valkyrie
1/ 12
Golem
2/ 15
Witch
1/ 8
Lava Hound
1/ 8
Bowler
3/ 10
Baby Dragon
7/ 12
Miner
1/ 12
Super Barbarian
1/ 9
Super Archer
1/ 10
Super Wall Breaker
1/ 10
Super Giant
1/ 10
Yeti
2/ 8
Sneaky Goblin
1/ 6
Super Miner
1/ 12
Rocket Balloon
1/ 9
Ice Golem
3/ 9
Electro Dragon
4/ 9
Inferno Dragon
1/ 12
Super Valkyrie
1/ 12
Super Witch
1/ 8
Ice Hound
1/ 8
Super Bowler
1/ 10
Super Dragon
1/ 11
Headhunter
1/ 4
Super Wizard
1/ 10
Super Minion
1/ 11
Super Hog Rider
1/ 12
Super Yeti
1/ 8
Siege Machines
Spells
Lightning Spell
8/ 13
Healing Spell
5/ 12
Rage Spell
6/ 7
Jump Spell
2/ 5
Freeze Spell
7/ 8
Poison Spell
3/ 12
Earthquake Spell
4/ 8
Haste Spell
1/ 7
Clone Spell
6/ 9
Skeleton Spell
1/ 8
Bat Spell
1/ 8
Invisibility Spell
4/ 4
Overgrowth Spell
2/ 5
Builder Base Troops
Raged Barbarian
2/ 20
Sneaky Archer
2/ 20
Beta Minion
1/ 20
Boxer Giant
1/ 20
Bomber
1/ 20
This is everything they've unlocked and equipped, not what they used in any specific attack — the CoC API doesn't expose per-attack troop composition, and it doesn't expose a player's base/trap layout either, so there's no real "defense loadout" to show beyond Clan Castle troops sharing this same roster.
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