ClashismCoC
War Matches · Ended · 25v25

DJJ's

72 · 98.92% · 43/25 attacks

vs

WAR CHAMPION

75 · 100% · 48/25 attacks

Match Analysis

WAR CHAMPION won by 3 stars.

Town Hall matchup
DJJ's17.0 avg
WAR CHAMPION17.0 avg
Attack efficiency
DJJ's43/25 attacks · 96% of max stars
WAR CHAMPION48/25 attacks · 100% of max stars
Best attack
Le Charcutier (DJJ's) — 3 · 100%
나누기 (WAR CHAMPION) — 3 · 100%
Unused attacks

WAR CHAMPION: 임반장

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

DJJ's

#PlayerTHAttacks
1lisag18
3 · 100%3 · 100%
2el-mariachi18
2 · 72%3 · 100%
3Mr King18
3 · 100%
4DM The Great18
2 · 78%2 · 71%
5Lord Deebo18
3 · 100%2 · 89%
6ComicalG18
2 · 86%2 · 93%
7V3NOM18
2 · 81%3 · 100%
8Chief18
2 · 93%3 · 100%
9I love you17
3 · 100%2 · 86%
10Roxy Rush17
3 · 100%2 · 91%
11Dustin17
2 · 98%3 · 100%
12TribeCalledChef17
1 · 93%1 · 49%
13VIVEK17
2 · 87%
14LizMozi17
2 · 66%2 · 94%
15Le Charcutier17
3 · 100%3 · 100%
16sameer nirban17
1 · 77%
17Ranger17
2 · 83%
18Heydo17
3 · 100%3 · 100%
19frederik16
3 · 100%2 · 61%
20mint16
3 · 100%
21Han Solo16
3 · 100%2 · 63%
22Faizi16
3 · 100%
23B.K.Karan.16
3 · 100%2 · 94%
24ARAMBAI TENGOL16
3 · 100%3 · 100%
25么OLYMPUS15
3 · 100%

WAR CHAMPION

#PlayerTHAttacks
1왕자18
3 · 100%3 · 100%
2펄스마을18
3 · 100%3 · 100%
3퐁퐁18
3 · 100%3 · 100%
4누렁이18
3 · 100%3 · 100%
5자유로운영혼18
2 · 78%2 · 90%
6클래시 오브 클랜 플레이어님18
3 · 100%1 · 20%
7임반장18no attack yet
8광해양18
3 · 100%3 · 100%
9짱유18
3 · 100%3 · 100%
10나누기17
2 · 71%3 · 100%
11봉하마을이장17
1 · 96%3 · 100%
12바둑이17
3 · 100%3 · 100%
13CTRL-C17
2 · 97%2 · 68%
14CTRL-V17
3 · 100%1 · 77%
15°happy°17
2 · 56%1 · 11%
16CTRL-Z17
1 · 70%1 · 79%
17춘식16
3 · 100%2 · 75%
18클래시 오브 클랜 플레이어님16
2 · 80%3 · 100%
19thdxordl16
2 · 53%2 · 68%
20Dusk17
3 · 100%3 · 100%
21Dawn17
1 · 93%3 · 100%
22짱유16
2 · 66%3 · 100%
23짱유16
3 · 100%3 · 100%
24아옹이16
1 · 66%1 · 53%
25민지15
1 · 43%2 · 61%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.