Town Hall Comparison
TH13 vs TH14
Defenses that change
| Defense | TH13 | TH14 |
|---|---|---|
| Air Defense | 4 | 4 |
| Air Sweeper | 2 | 2 |
| Archer Tower | 8 | 8 |
| Bomb Tower | 2 | 2 |
| Cannon | 7 | 7 |
| Eagle Artillery | 1 | 1 |
| Hidden Tesla | 5 | 5 |
| Inferno Tower | 3 | 3 |
| Monolith | — | 1 |
| Mortar | 4 | 4 |
| Scattershot | 2 | 2 |
| Wizard Tower | 5 | 5 |
| X-Bow | 4 | 4 |
Walls: 300 → 325
Traps: 39 → 44
War-weight scaling
Using the same transparent 1.15-per-level heuristic used in War Room (not Supercell's real matchmaking, which is undisclosed): a single TH14 member weighs about 1.15× a single TH13 member in that formula.
TH13 attack strategies
- Dragon Rider Hydra Tier S
- Bowler Witch Smash Tier A
- Yeti Smash Ceiling Tier S
- Headhunter Hybrid Tier A
TH14 attack strategies
- Queen Charge Hybrid Tier S
- Electro Titan Smash Tier S
- Dragon Rider Balloon Tier S
- Yeti Bowler Witch Smash Tier A