ClashismCoC
War Matches · Ended · 20v20

Req and leave

57 · 98.55% · 26/20 attacks

vs

One family's

57 · 99.05% · 27/20 attacks

Match Analysis

One family's won on destruction percentage after both sides matched on stars.

Town Hall matchup
Req and leave16.7 avg
One family's17.0 avg
Attack efficiency
Req and leave26/20 attacks · 95% of max stars
One family's27/20 attacks · 95% of max stars
Best attack
Lasse (Req and leave) — 3 · 100%
Ozeuh (One family's) — 3 · 100%
Unused attacks

Req and leave: Mohit Bansal, tungzeth, THTSART, {DmS} Lasse6, {Dms} Lasse8, {Dms} Lasse9

One family's: andy, steven, Pirate n1, Clan...Destin

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Req and leave

#PlayerTHAttacks
1Jared18
3 · 100%3 · 100%
2THTSART18
1 · 72%
3×TDK× PRINCE❤18
3 · 100%2 · 80%
4Lasse18
3 · 100%3 · 100%
5Queen of Tears18
3 · 100%3 · 100%
6Travis18
2 · 91%
7Mohit Bansal18no attack yet
8Jared218
2 · 80%2 · 73%
9tungzeth18no attack yet
10{DmS} Lasse218
3 · 100%2 · 98%
11THTSART18no attack yet
12Jared318
3 · 100%2 · 82%
13Mika218
3 · 100%3 · 100%
14USERNAMEINWORK.17
3 · 100%3 · 100%
15{DmS} Lasse316
3 · 100%3 · 100%
16{DmS} Lasse415
3 · 100%3 · 100%
17{DmS} Lasse514
1 · 98%2 · 98%
18{DmS} Lasse614no attack yet
19{Dms} Lasse812no attack yet
20{Dms} Lasse912no attack yet

One family's

#PlayerTHAttacks
1⚜️Sir Galahad⚜️18
3 · 100%2 · 89%
2Héra6418
1 · 80%2 · 80%
3Bigmimile18
3 · 100%2 · 95%
4~Jays16~18
3 · 100%3 · 100%
5jojolacraps18
3 · 100%3 · 100%
6Stephou18
3 · 100%1 · 86%
7Ozeuh18
3 · 100%3 · 100%
8Alex Tonton18
3 · 100%
9Djanjou18
3 · 100%3 · 100%
10hervé18
2 · 72%
11redeyes18
2 · 97%3 · 100%
12Alex18
3 · 100%
13balda18
3 · 100%2 · 76%
14Dimitri16
1 · 82%
15Banane_masquee16
3 · 100%3 · 100%
16andy16no attack yet
17steven15no attack yet
18Lou12715
2 · 81%
19Pirate n114no attack yet
20Clan...Destin14no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.