BINUS DIE HARD
★45 · 100% · 25/15 attacks
vs
Legión Mexica
★45 · 100% · 29/15 attacks
Match Analysis
BINUS DIE HARD and Legión Mexica tied on both stars and destruction.
Town Hall matchup
BINUS DIE HARD15.9 avg
Legión Mexica16.6 avg
Attack efficiency
BINUS DIE HARD25/15 attacks · 100% of max stars
Legión Mexica29/15 attacks · 100% of max stars
Unused attacks
BINUS DIE HARD: —Nyxara⃫⃟⃤, thanos
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
BINUS DIE HARD
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | vian tan | 18 | ★2 · 87%★3 · 100% |
| 2 | Four | 18 | ★3 · 100%★3 · 100% |
| 3 | ANDILQ | 18 | ★3 · 100%★3 · 100% |
| 4 | Cerbelisk | 18 | ★3 · 100%★3 · 100% |
| 5 | Charlie | 18 | ★3 · 100%★2 · 88% |
| 6 | taring putih | 17 | ★3 · 100% |
| 7 | SiPadangs | 17 | ★2 · 95%★3 · 100% |
| 8 | Fernando | 17 | ★0 · 49%★3 · 100% |
| 9 | —Nyxara⃫⃟⃤ | 17 | no attack yet |
| 10 | JEONG GR | 16 | ★3 · 100%★3 · 100% |
| 11 | notthechozen1 | 15 | ★3 · 100%★2 · 82% |
| 12 | Plankton | 15 | ★2 · 63%★2 · 90% |
| 13 | Edryni | 13 | ★2 · 61%★2 · 91% |
| 14 | MzMzNasiPadang | 13 | ★3 · 100%★1 · 78% |
| 15 | thanos | 8 | no attack yet |
Legión Mexica
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | atrlolpx | 18 | ★3 · 100%★3 · 100% |
| 2 | el matador 701 | 18 | ★1 · 96%★2 · 90% |
| 3 | TuNoMeteCabra | 18 | ★3 · 100%★3 · 100% |
| 4 | atrlolpxy | 18 | ★3 · 100%★3 · 100% |
| 5 | THE BEST "047" | 18 | ★2 · 90%★3 · 100% |
| 6 | SoyRunnRunn | 18 | ★3 · 100%★3 · 100% |
| 7 | Burned79 | 17 | ★3 · 100%★3 · 100% |
| 8 | Borrego:v | 17 | ★3 · 100%★3 · 100% |
| 9 | ❤valentina COC❤ | 17 | ★1 · 91%★3 · 100% |
| 10 | MAGNO | 16 | ★3 · 100%★2 · 73% |
| 11 | KEVIN | 16 | ★2 · 93%★3 · 100% |
| 12 | 007 J | 17 | ★2 · 95%★2 · 97% |
| 13 | Loritao | 15 | ★3 · 100%★1 · 79% |
| 14 | ☪️Hades | 13 | ★3 · 100%★1 · 43% |
| 15 | SmathN1 | 13 | ★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.