ClashismCoC
War Matches · Ended · 20v20

✨RỒNG•VÀNG✨

★60 · 100% · 29/20 attacks

vs

Chaos Forces

★46 · 80.35% · 24/20 attacks

Match Analysis

✨RỒNG•VÀNG✨ won by 14 stars.

Town Hall matchup
✨RỒNG•VÀNG✨16.9 avg
Chaos Forces16.9 avg
Attack efficiency
✨RỒNG•VÀNG✨29/20 attacks · 100% of max stars
Chaos Forces24/20 attacks · 77% of max stars
Best attack
--boy37-- (✨RỒNG•VÀNG✨) — ★3 · 100%
Daniel786 (Chaos Forces) — ★3 · 100%
Unused attacks

✨RỒNG•VÀNG✨: IuEmPeBun, đố đánh sập nhà, BÌNH HIỀN.38, Trvnpucdz, bé bun

Chaos Forces: Slayer, =[V€NoM]=, Akuma, Jmlt, Waterdragon, rinshad

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

✨RỒNG•VÀNG✨

#PlayerTHAttacks
1viên hạnh18
★2 · 75%★3 · 100%
2uy phương18
★3 · 100%★3 · 100%
3《M¥*Hầu*Vương》18
★3 · 100%★3 · 100%
4IuEmPeBun18no attack yet
5Hoàng Uy18
★3 · 100%★3 · 100%
6***SHlZEN***18
★2 · 59%
7--boy37--18
★3 · 100%★2 · 98%
8thaichuong18
★2 · 64%★3 · 100%
9Tớ Là Đạt17
★1 · 86%★3 · 100%
10đố đánh sập nhà17no attack yet
11Viên hạnh17
★3 · 100%★3 · 100%
12viên hạnh17
★3 · 100%★3 · 100%
13viên hạnh17
★1 · 83%★3 · 100%
14BÌNH HIỀN.3817no attack yet
15Trvnpucdz18no attack yet
16✨Uy Phương✨17
★3 · 100%★3 · 100%
17HẢI ANH 200814
★3 · 100%★1 · 28%
18957_xs17
★3 · 100%★3 · 100%
19bé bun15no attack yet
20susi11
★1 · 28%★0 · 39%

Chaos Forces

#PlayerTHAttacks
1Moustachio18
★2 · 66%★2 · 56%
2_Razeo_18
★1 · 73%★1 · 45%
3Slayer18no attack yet
4Joseph18
★2 · 88%
5Eddie2218
★1 · 43%★0 · 42%
6Urg the mighty18
★3 · 100%★3 · 100%
7Crusader8918
★2 · 74%★2 · 59%
8=[V€NoM]=18no attack yet
9Akuma18no attack yet
10troop17
★3 · 100%
11Jmlt17no attack yet
12Scarlett17
★3 · 100%
13rage17
★1 · 89%
14Waterdragon17no attack yet
15sai17
★3 · 100%★1 · 69%
16Nemesis16
★3 · 100%★2 · 95%
17viking16
★3 · 100%★3 · 100%
18Daniel78615
★3 · 100%★1 · 56%
19LavaDragon14
★3 · 100%★3 · 100%
20rinshad13no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.