Jatim
★118 · 99.65% · 59/40 attacks
vs
Its Moymoy Tym
★120 · 100% · 46/40 attacks
Match Analysis
Its Moymoy Tym won by 2 stars.
Town Hall matchup
Jatim14.9 avg
Its Moymoy Tym15.2 avg
Attack efficiency
Jatim59/40 attacks · 98% of max stars
Its Moymoy Tym46/40 attacks · 100% of max stars
Unused attacks
Jatim: Miftah Farid 01, Ronggo_ClaX, mrbonek, AURF, poporasta, kingsman65, gfdgfd
Its Moymoy Tym: KURT, MI KU, KUMI, miku's, Mikuu, KuMi, KURT, Mikuuu, mikU, Mikuuu, ReYmArT**XD**®, komi, mIku, KUMI, ZANGETSU, KUmi
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Jatim
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | GOKU | 18 | ★2 · 65%★3 · 100% |
| 2 | BEZITA | 18 | ★2 · 73%★2 · 91% |
| 3 | Hanendafarm | 18 | ★2 · 86%★1 · 75% |
| 4 | WUKONG | 18 | ★3 · 100%★1 · 83% |
| 5 | reborn | 18 | ★1 · 76%★3 · 100% |
| 6 | nayzayu | 17 | ★3 · 100% |
| 7 | AWANG BEBAN | 17 | ★3 · 100% |
| 8 | son | 16 | ★1 · 64% |
| 9 | Kyroro | 16 | ★3 · 100%★2 · 95% |
| 10 | Afda168 | 17 | ★3 · 100%★3 · 100% |
| 11 | NgunthalMercon | 16 | ★3 · 100%★3 · 100% |
| 12 | Miftah Farid 01 | 16 | no attack yet |
| 13 | arwa army | 17 | ★3 · 100%★2 · 77% |
| 14 | Miftah Farid 01 | 15 | ★3 · 100%★3 · 100% |
| 15 | {SingSwantai} | 15 | ★3 · 100%★3 · 100% |
| 16 | SHOLATLAH !!! | 15 | ★3 · 100%★2 · 54% |
| 17 | GHAZALI CUT... | 15 | ★2 · 96%★3 · 100% |
| 18 | @/\/DRE | 15 | ★2 · 82%★2 · 98% |
| 19 | Ronggo_ClaX | 15 | no attack yet |
| 20 | anonim | 15 | ★2 · 94% |
| 21 | Fathur Rohman 2 | 15 | ★3 · 100%★3 · 100% |
| 22 | #IcE ½MatI | 16 | ★3 · 100%★3 · 100% |
| 23 | NgunthalBomb | 15 | ★3 · 100%★3 · 100% |
| 24 | wiz | 14 | ★3 · 100%★3 · 100% |
| 25 | HabibYaqin | 15 | ★3 · 100%★2 · 78% |
| 26 | bang sodik | 15 | ★2 · 89%★3 · 100% |
| 27 | GK™LORD•PUSHER. | 14 | ★2 · 97%★3 · 100% |
| 28 | Liit~ | 14 | ★3 · 100%★3 · 100% |
| 29 | mrbonek | 16 | no attack yet |
| 30 | its me lia | 14 | ★3 · 100%★2 · 97% |
| 31 | AURF | 14 | no attack yet |
| 32 | 法爾迪又回來了 | 13 | ★3 · 100% |
| 33 | Ackermanblaze17 | 13 | ★3 · 100% |
| 34 | poporasta | 13 | no attack yet |
| 35 | kingsman65 | 13 | no attack yet |
| 36 | YonKouNoJaxx | 12 | ★2 · 95% |
| 37 | BELAA | 12 | ★3 · 100%★3 · 100% |
| 38 | GM 2 | 12 | ★3 · 100%★3 · 100% |
| 39 | gfdgfd | 11 | no attack yet |
| 40 | FR87 | 10 | ★3 · 100%★0 · 23% |
Its Moymoy Tym
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | MIKUKU | 18 | ★3 · 100%★3 · 100% |
| 2 | MIKU MIKU | 18 | ★3 · 100%★2 · 98% |
| 3 | UKIM | 18 | ★3 · 100%★1 · 49% |
| 4 | MIKU | 18 | ★3 · 100%★1 · 45% |
| 5 | KURT | 18 | no attack yet |
| 6 | Mikuuu | 17 | ★3 · 100%★3 · 100% |
| 7 | KUMIMI | 17 | ★3 · 100%★3 · 100% |
| 8 | Mikuu | 17 | ★3 · 100%★3 · 100% |
| 9 | miku | 16 | ★3 · 100%★3 · 100% |
| 10 | Miku | 16 | ★3 · 100%★3 · 100% |
| 11 | Moymoy | 16 | ★3 · 100%★3 · 100% |
| 12 | MIkuu | 16 | ★3 · 100%★3 · 100% |
| 13 | MIKUUUU | 16 | ★3 · 100%★3 · 100% |
| 14 | MI KU | 15 | no attack yet |
| 15 | KUMI | 15 | no attack yet |
| 16 | Mikuu | 15 | ★3 · 100%★3 · 100% |
| 17 | miku's | 15 | no attack yet |
| 18 | Mikuuu | 15 | ★3 · 100%★3 · 100% |
| 19 | 092 | 16 | ★3 · 100%★3 · 100% |
| 20 | Mikuu | 15 | no attack yet |
| 21 | KuMi | 15 | no attack yet |
| 22 | Nobody | 16 | ★3 · 100%★3 · 100% |
| 23 | KURT | 16 | no attack yet |
| 24 | Mikuuu | 15 | no attack yet |
| 25 | mikU | 17 | no attack yet |
| 26 | Moymoy | 15 | ★3 · 100%★3 · 100% |
| 27 | Mikuuu | 14 | no attack yet |
| 28 | ReYmArT**XD**® | 14 | no attack yet |
| 29 | SCISSORS | 17 | ★3 · 100% |
| 30 | komi | 14 | no attack yet |
| 31 | MEKO | 14 | ★3 · 100% |
| 32 | mIku | 13 | no attack yet |
| 33 | KUMI | 13 | no attack yet |
| 34 | ZANGETSU | 13 | no attack yet |
| 35 | KUmi | 13 | no attack yet |
| 36 | HUH? | 13 | ★2 · 97%★3 · 100% |
| 37 | LuCkY Me | 12 | ★1 · 53%★0 · 42% |
| 38 | PALAG KA BOY | 12 | ★3 · 100%★3 · 100% |
| 39 | Huh? | 12 | ★3 · 100%★3 · 100% |
| 40 | K#6 | 11 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.