ClashismCoC
War Matches · Ended · 20v20

FORTNITE 1.0

★60 · 100% · 30/20 attacks

vs

BATTLE BORN B.C

★47 · 87.5% · 25/20 attacks

Match Analysis

FORTNITE 1.0 won by 13 stars.

Town Hall matchup
FORTNITE 1.016.4 avg
BATTLE BORN B.C16.9 avg
Attack efficiency
FORTNITE 1.030/20 attacks · 100% of max stars
BATTLE BORN B.C25/20 attacks · 78% of max stars
Best attack
Wellington (FORTNITE 1.0) — ★3 · 100%
Tyler (BATTLE BORN B.C) — ★3 · 100%
Unused attacks

FORTNITE 1.0: TAMBAQUI MORENO, ⁹⁹⁹Galáxy⁹⁹⁹, FakeInferno

BATTLE BORN B.C: buddha, Leno2, lingeshwaran, krazEone, JiNWOO_4k, jozzer, Kaos

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

FORTNITE 1.0

#PlayerTHAttacks
1BigAlex18
★3 · 100%★3 · 100%
2Flavius18
★3 · 100%★3 · 100%
3Thor18
★3 · 100%★3 · 100%
4TAMBAQUI MORENO18no attack yet
5mc galo cego18
★3 · 100%★1 · 54%
6Guilherm£18
★3 · 100%★3 · 100%
7Leônidas |18
★3 · 100%★3 · 100%
8capitao igor18
★3 · 100%★2 · 76%
9Hazad18
★3 · 100%★3 · 100%
10RC⚕️☯️OROCHI☯️⚕18
★2 · 88%★3 · 100%
11Wellington18
★3 · 100%★3 · 100%
12King Hugo17
★3 · 100%
13nunca nem vi16
★2 · 91%★3 · 100%
14thiaguitoxD16
★3 · 100%
15⁹⁹⁹Galáxy⁹⁹⁹15no attack yet
16Zeus15
★3 · 100%
17Bruxo16
★3 · 100%★3 · 100%
18Dragon14
★2 · 64%★3 · 100%
19FakeInferno12no attack yet
20SUPREMO10
★0 · 30%

BATTLE BORN B.C

#PlayerTHAttacks
1buddha18no attack yet
2Leno218no attack yet
3lingeshwaran18no attack yet
4krazEone18no attack yet
5JiNWOO_4k18no attack yet
6Bangus McFly18
★3 · 100%★2 · 75%
7jake18
★2 · 65%★2 · 69%
8OAKLAND18
★1 · 88%★1 · 91%
9jozzer18no attack yet
10Mr. Oswald17
★3 · 100%★3 · 100%
11Ron Dare17
★1 · 70%★1 · 77%
12NOOGS18
★3 · 100%★3 · 100%
13ТөГөЛДөР 317
★2 · 92%★3 · 100%
14DARDEN OF EARTH17
★3 · 100%★3 · 100%
15radbradstar16
★3 · 100%★3 · 100%
16GreenBean15
★2 · 68%★1 · 82%
17Kaos15no attack yet
18HELLSING15
★2 · 86%
19GGO15
★1 · 93%★2 · 90%
20Tyler14
★3 · 100%★3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.