cLaN cRaShEr ph
★28 · 71.2% · 15/15 attacks
vs
CLASH OF IRAN
★45 · 100% · 26/15 attacks
Match Analysis
CLASH OF IRAN won by 17 stars.
Town Hall matchup
cLaN cRaShEr ph17.4 avg
CLASH OF IRAN17.3 avg
Attack efficiency
cLaN cRaShEr ph15/15 attacks · 62% of max stars
CLASH OF IRAN26/15 attacks · 100% of max stars
Unused attacks
cLaN cRaShEr ph: lady mae, KUNAL, Kristy, kian, sinichi, Chiranjit real
CLASH OF IRAN: yasaman, Gahraman Clash
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
cLaN cRaShEr ph
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | CYRUS J.A.E. | 18 | ★2 · 92%★1 · 88% |
| 2 | vj | 18 | ★2 · 77%★3 · 100% |
| 3 | Amihan | 18 | ★2 · 70%★1 · 41% |
| 4 | lady mae | 18 | no attack yet |
| 5 | kuota kharma 5 | 18 | ★2 · 81% |
| 6 | kuota kharma 6 | 18 | ★2 · 94% |
| 7 | your nightmare | 18 | ★3 · 100%★2 · 83% |
| 8 | KUNAL | 17 | no attack yet |
| 9 | Kristy | 17 | no attack yet |
| 10 | kian | 17 | no attack yet |
| 11 | choco luv | 17 | ★2 · 88% |
| 12 | sinichi | 17 | no attack yet |
| 13 | 2wo | 16 | ★2 · 89%★2 · 82% |
| 14 | すん-じん-をお | 17 | ★3 · 100%★3 · 100% |
| 15 | Chiranjit real | 17 | no attack yet |
CLASH OF IRAN
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | 沙瓦兰☠️King™ | 18 | ★3 · 100%★3 · 100% |
| 2 | ارباب تنها | 18 | ★3 · 100%★3 · 100% |
| 3 | وحید | 18 | ★3 · 100%★2 · 81% |
| 4 | MISS✴MELINA | 18 | ★3 · 100%★3 · 100% |
| 5 | ⚡amir ali⚡ | 18 | ★3 · 100%★3 · 100% |
| 6 | Mohammad Reza | 18 | ★3 · 100%★3 · 100% |
| 7 | yasaman | 17 | no attack yet |
| 8 | Gahraman Clash | 17 | no attack yet |
| 9 | ❣️mahdi❣️⚜️ | 17 | ★1 · 51%★3 · 100% |
| 10 | slides | 18 | ★3 · 100%★3 · 100% |
| 11 | Mahdi | 17 | ★3 · 100%★3 · 100% |
| 12 | داداش کایکو | 17 | ★3 · 100%★3 · 100% |
| 13 | king dark | 17 | ★3 · 100%★2 · 83% |
| 14 | Champion | 16 | ★3 · 100%★3 · 100% |
| 15 | $@l@® | 15 | ★1 · 23%★2 · 92% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.