7th Hell'sGate
★44 · 99.8% · 26/15 attacks
vs
CLUB ARCANGEL
★20 · 45.666668% · 12/15 attacks
Match Analysis
7th Hell'sGate won by 24 stars.
Town Hall matchup
7th Hell'sGate17.3 avg
CLUB ARCANGEL17.1 avg
Attack efficiency
7th Hell'sGate26/15 attacks · 98% of max stars
CLUB ARCANGEL12/15 attacks · 44% of max stars
Unused attacks
7th Hell'sGate: barpp, BossAmo
CLUB ARCANGEL: KRonnoZZ, alexmonster, ☢️BETO☢️, donato, ??ANUBIS!!, HACKER?!!, DEMON❌SLAYER, DEMON❌SLAYER
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
7th Hell'sGate
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | MR OFFLINE ❤️ | 18 | ★3 · 100%★3 · 100% |
| 2 | Ko Htet | 18 | ★3 · 100%★2 · 88% |
| 3 | reyansh | 18 | ★2 · 97%★3 · 100% |
| 4 | P@blO ÈScOB@r | 18 | ★3 · 100%★3 · 100% |
| 5 | Crazy Mikey | 18 | ★3 · 100%★3 · 100% |
| 6 | SWAGATO | 18 | ★3 · 100%★2 · 96% |
| 7 | rushi | 18 | ★2 · 89%★3 · 100% |
| 8 | szcesny | 18 | ★3 · 100%★2 · 78% |
| 9 | ARIFIN RUMMAN | 18 | ★2 · 92%★2 · 85% |
| 10 | barpp | 18 | no attack yet |
| 11 | dushan | 17 | ★2 · 86%★1 · 56% |
| 12 | Shivam | 16 | ★2 · 92%★1 · 41% |
| 13 | RUTUL6406 | 16 | ★3 · 100%★2 · 68% |
| 14 | MeBiN | 15 | ★3 · 100%★3 · 100% |
| 15 | BossAmo | 15 | no attack yet |
CLUB ARCANGEL
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ❌YAS❌ | 18 | ★3 · 100%★3 · 100% |
| 2 | daniel | 18 | ★1 · 72% |
| 3 | •LUIS CR• | 18 | ★1 · 73%★3 · 100% |
| 4 | IANDIS CUBA | 18 | ★3 · 100%★1 · 77% |
| 5 | DEMON❌SLAYER | 18 | ★3 · 100%★2 · 85% |
| 6 | KRonnoZZ | 18 | no attack yet |
| 7 | alexmonster | 18 | no attack yet |
| 8 | ☢️BETO☢️ | 18 | no attack yet |
| 9 | DROGON DE CUBA | 18 | ★1 · 96%★3 · 100% |
| 10 | donato | 18 | no attack yet |
| 11 | MARQUITO | 16 | ★2 · 85% |
| 12 | ??ANUBIS!! | 16 | no attack yet |
| 13 | HACKER?!! | 15 | no attack yet |
| 14 | DEMON❌SLAYER | 15 | no attack yet |
| 15 | DEMON❌SLAYER | 14 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.