EmPiRe CluB
★42 · 95.666664% · 21/15 attacks
vs
PINOY MASTERS
★43 · 99.13333% · 26/15 attacks
Match Analysis
PINOY MASTERS won by 1 star.
Town Hall matchup
EmPiRe CluB17.6 avg
PINOY MASTERS17.3 avg
Attack efficiency
EmPiRe CluB21/15 attacks · 93% of max stars
PINOY MASTERS26/15 attacks · 96% of max stars
Unused attacks
EmPiRe CluB: ranjith, Mukesh1, amit, Dark seiD
PINOY MASTERS: Bogart D Great, XianFelix2706
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
EmPiRe CluB
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | { Yandre } | 18 | ★3 · 100%★2 · 95% |
| 2 | Mukesh | 18 | ★2 · 88%★3 · 100% |
| 3 | Master jojo | 18 | ★3 · 100%★1 · 93% |
| 4 | ranjith | 18 | no attack yet |
| 5 | Jangid warrior | 18 | ★3 · 100%★3 · 100% |
| 6 | Mukesh1 | 18 | no attack yet |
| 7 | amit | 18 | no attack yet |
| 8 | ッ0_0 | 18 | ★3 · 100%★3 · 100% |
| 9 | Manoj | 18 | ★3 · 100%★1 · 76% |
| 10 | panks0.2 | 18 | ★3 · 100%★3 · 100% |
| 11 | X_X | 18 | ★3 · 100%★3 · 100% |
| 12 | Dark seiD | 18 | ★2 · 77% |
| 13 | Dark seiD | 17 | no attack yet |
| 14 | David | 15 | ★2 · 80%★2 · 52% |
| 15 | sudhanshrider | 16 | ★2 · 89%★2 · 75% |
PINOY MASTERS
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Bogart D Great | 18 | no attack yet |
| 2 | THUNDER_08 | 18 | ★1 · 82%★3 · 100% |
| 3 | Sethjazgonz | 18 | ★2 · 76%★3 · 100% |
| 4 | XianFelix2706 | 18 | no attack yet |
| 5 | Godbless | 18 | ★3 · 100%★2 · 88% |
| 6 | Wrong Turn ™ | 18 | ★2 · 85%★3 · 100% |
| 7 | [COC]Three Star | 18 | ★2 · 90%★2 · 97% |
| 8 | TANK | 18 | ★3 · 100%★3 · 100% |
| 9 | CryingMan-Sr | 18 | ★2 · 83%★1 · 89% |
| 10 | ⭐⭐⚜Sting⚜⭐⭐ | 18 | ★3 · 100%★3 · 100% |
| 11 | ASAWANITHUNDER | 18 | ★1 · 98%★3 · 100% |
| 12 | ⭐⭐⚜Mr.Lee⚜⭐⭐ | 17 | ★3 · 100%★3 · 100% |
| 13 | jordan | 16 | ★2 · 71%★2 · 53% |
| 14 | ノエイム | 15 | ★3 · 100%★3 · 100% |
| 15 | Vergs. | 14 | ★2 · 92%★2 · 85% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.