FORTIS FORTUNA
★45 · 100% · 21/15 attacks
vs
ASHES OF DAWN
★35 · 86.333336% · 15/15 attacks
Match Analysis
FORTIS FORTUNA won by 10 stars.
Town Hall matchup
FORTIS FORTUNA16.4 avg
ASHES OF DAWN16.2 avg
Attack efficiency
FORTIS FORTUNA21/15 attacks · 100% of max stars
ASHES OF DAWN15/15 attacks · 78% of max stars
Unused attacks
FORTIS FORTUNA: KiyangSantang, monkey"D"luffy, Eggx.
ASHES OF DAWN: Studk1ller713, Unknown, jai seng khay, shsn, Mangxkyo, Premiwm15, Demonkite.
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
FORTIS FORTUNA
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Ndo! | 18 | ★3 · 100% |
| 2 | Betawi Motor | 18 | ★2 · 73%★3 · 100% |
| 3 | NAURAH | 17 | ★3 · 100% |
| 4 | OP--OVER-POWER | 17 | ★1 · 70%★2 · 99% |
| 5 | WALID | 17 | ★3 · 100%★3 · 100% |
| 6 | KiyangSantang | 17 | no attack yet |
| 7 | Mas And. | 16 | ★3 · 100%★2 · 98% |
| 8 | monkey"D"luffy | 16 | no attack yet |
| 9 | Fourteen | 16 | ★3 · 100%★3 · 100% |
| 10 | abdiisoekkk | 15 | ★2 · 93%★3 · 100% |
| 11 | Eggx. | 15 | no attack yet |
| 12 | ORTES | 15 | ★3 · 100% |
| 13 | zozoy | 16 | ★3 · 100%★3 · 100% |
| 14 | Last Hour | 17 | ★3 · 100%★3 · 100% |
| 15 | Lord_Green | 16 | ★2 · 98%★3 · 100% |
ASHES OF DAWN
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Marco | 18 | ★3 · 100%★1 · 89% |
| 2 | deepak | 17 | ★1 · 71%★2 · 69% |
| 3 | Studk1ller713 | 17 | no attack yet |
| 4 | Unknown | 17 | no attack yet |
| 5 | jai seng khay | 17 | no attack yet |
| 6 | Shaun | 16 | ★3 · 100%★3 · 100% |
| 7 | shsn | 16 | no attack yet |
| 8 | LEO_PAPA | 16 | ★3 · 100%★3 · 100% |
| 9 | Natewaite32 | 16 | ★2 · 86%★3 · 100% |
| 10 | Maniac Medina | 16 | ★1 · 63% |
| 11 | $NARESH$KING$ | 16 | ★3 · 100%★2 · 80% |
| 12 | Sly | 15 | ★3 · 100%★3 · 100% |
| 13 | Mangxkyo | 15 | no attack yet |
| 14 | Premiwm15 | 16 | no attack yet |
| 15 | Demonkite. | 15 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.