ClashismCoC
War Matches · Ended · 25v25

精灵部落

★75 · 100% · 36/25 attacks

vs

가자잇

★59 · 84.64% · 37/25 attacks

Match Analysis

精灵部落 won by 16 stars.

Town Hall matchup
精灵部落17.9 avg
가자잇17.8 avg
Attack efficiency
精灵部落36/25 attacks · 100% of max stars
가자잇37/25 attacks · 79% of max stars
Best attack
無色輝火 (精灵部落) — ★3 · 100%
가자 (가자잇) — ★3 · 100%
Unused attacks

精灵部落: 桃园, Banna G, hung, HELLO, 桃園, 英雄好汉

가자잇: 영양실조바바리안, 어쩌다완파, moon, So,G, pachirisu

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

精灵部落

#PlayerTHAttacks
1周庄18
★3 · 100%★3 · 100%
2好塔基18
★3 · 100%★3 · 100%
3精灵~99918
★3 · 100%★3 · 100%
4桃园18no attack yet
5deller光辉耀空18
★3 · 100%★3 · 100%
6精灵 ~ 九尾狐18
★3 · 100%
7無色輝火18
★3 · 100%★3 · 100%
8精灵~98718
★3 · 100%★3 · 100%
9神奇的栋栋18
★3 · 100%★3 · 100%
10精灵 ~ 妙蛙种子18
★3 · 100%
11SHAMSHAD18
★2 · 91%★3 · 100%
12YCun Lo18
★3 · 100%★2 · 95%
13云天之巅18
★2 · 98%★3 · 100%
14蒋蒋蒋18
★3 · 100%★3 · 100%
15RB>> TOYA RAJ18
★3 · 100%★3 · 100%
16回头太难18
★3 · 100%★2 · 96%
17Amir Bń Fuhaira18
★2 · 56%★1 · 73%
18叫我靓仔18
★3 · 100%★3 · 100%
19Banna G18no attack yet
20hung18no attack yet
21DARYL18
★1 · 92%★3 · 100%
22HELLO18no attack yet
23桃園17no attack yet
24英雄好汉18no attack yet
25DIU17
★3 · 100%★3 · 100%

가자잇

#PlayerTHAttacks
1뫼비우스18
★1 · 70%★1 · 83%
2RR DAWN18
★3 · 100%★3 · 100%
3비비레이18
★1 · 62%★2 · 88%
4영양실조바바리안18no attack yet
5HUBLOT18
★1 · 78%★2 · 72%
6죽전빠박이18
★2 · 91%★2 · 74%
7웅이18
★1 · 66%
8민건18
★2 · 82%★2 · 73%
9와동뺑코18
★3 · 100%★2 · 62%
10골드뭉크18
★3 · 100%★2 · 96%
11정점에 누운 남자18
★3 · 100%★2 · 60%
12바라둥이3418
★2 · 96%★3 · 100%
13어쩌다완파18no attack yet
14친구가적다18
★2 · 89%★1 · 80%
15good18
★1 · 57%★2 · 88%
16가자18
★3 · 100%
17moon18no attack yet
18Gogold18
★2 · 65%★2 · 66%
19태양의기사18
★2 · 54%
20So,G18no attack yet
21Crimson18
★3 · 100%★3 · 100%
22주짓수18
★2 · 81%★2 · 83%
23eqyw18
★2 · 61%★2 · 71%
24웁님18
★3 · 100%★3 · 100%
25pachirisu13no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.