Brickhouse
★45 · 100% · 24/15 attacks
vs
Groundon
★36 · 85.933334% · 16/15 attacks
Match Analysis
Brickhouse won by 9 stars.
Town Hall matchup
Brickhouse17.1 avg
Groundon17.5 avg
Attack efficiency
Brickhouse24/15 attacks · 100% of max stars
Groundon16/15 attacks · 80% of max stars
Unused attacks
Brickhouse: Brickolas, STS | NEUTRON, Diliriousness
Groundon: Ashish, mm.dhungana, SHADOW, DHIRAJ DONA, Bhuntae monster, 2025Clasher08.8
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Brickhouse
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | The Kernel | 18 | ★2 · 99%★3 · 100% |
| 2 | Black ✦ Money | 18 | ★3 · 100%★3 · 100% |
| 3 | Long D CFO | 18 | ★3 · 100%★1 · 76% |
| 4 | Thazyobish2 | 18 | ★3 · 100%★3 · 100% |
| 5 | Thazyobish | 18 | ★3 · 100%★3 · 100% |
| 6 | Brickolas | 18 | no attack yet |
| 7 | speedychan | 18 | ★2 · 98%★3 · 100% |
| 8 | STS | NEUTRON | 18 | no attack yet |
| 9 | REDACTED | 17 | ★2 · 73%★2 · 85% |
| 10 | nooby | 18 | ★3 · 100%★2 · 70% |
| 11 | Diliriousness | 17 | no attack yet |
| 12 | jaybeezy | 18 | ★3 · 100%★3 · 100% |
| 13 | Trackstarray | 17 | ★3 · 100%★3 · 100% |
| 14 | CHANTIME | 16 | ★3 · 100%★1 · 44% |
| 15 | SpeedyCal | 9 | ★0 · 10%★0 · 16% |
Groundon
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Prakash | 18 | ★2 · 74%★2 · 93% |
| 2 | SAROJ PANDEY | 18 | ★3 · 100%★3 · 100% |
| 3 | Ashish | 18 | no attack yet |
| 4 | mm.dhungana | 18 | no attack yet |
| 5 | SHADOW | 18 | no attack yet |
| 6 | DJ SHIELD | 18 | ★2 · 57%★3 · 100% |
| 7 | BoSS @ldrin | 18 | ★2 · 58% |
| 8 | @yusiii | 18 | ★1 · 73%★2 · 59% |
| 9 | Pawan_17 | 18 | ★3 · 100%★3 · 100% |
| 10 | DHIRAJ DONA | 18 | no attack yet |
| 11 | Naruto Uzumaki | 17 | ★2 · 95%★2 · 89% |
| 12 | Bhuntae monster | 17 | no attack yet |
| 13 | Clasher | 17 | ★2 · 91% |
| 14 | 2025Clasher08.8 | 16 | no attack yet |
| 15 | Sushant | 16 | ★3 · 100%★2 · 73% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.