DUMANJUG ZERO
★45 · 100% · 21/15 attacks
vs
jisticeito
★45 · 100% · 15/15 attacks
Match Analysis
DUMANJUG ZERO and jisticeito tied on both stars and destruction.
Town Hall matchup
DUMANJUG ZERO15.5 avg
jisticeito14.9 avg
Attack efficiency
DUMANJUG ZERO21/15 attacks · 100% of max stars
jisticeito15/15 attacks · 100% of max stars
Unused attacks
DUMANJUG ZERO: schwertzy_azi, BOSS FAMAT, ©L U K E©, YormeBregz
jisticeito: Luro, El Matador, 1M2i3r4o, isac, ester, Hilton, F.Rodrigues
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
DUMANJUG ZERO
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | princess | 18 | ★3 · 100%★3 · 100% |
| 2 | BOSS HARRYGWAPO | 17 | ★3 · 100%★3 · 100% |
| 3 | schwertzy_azi | 17 | no attack yet |
| 4 | PAGZ | 17 | ★3 · 100%★3 · 100% |
| 5 | Mr_JAZE | 17 | ★3 · 100%★3 · 100% |
| 6 | BOSS FAMAT | 16 | no attack yet |
| 7 | Zoe | 18 | ★3 · 100%★3 · 100% |
| 8 | jhayyu | 16 | ★3 · 100%★3 · 100% |
| 9 | ©L U K E© | 15 | no attack yet |
| 10 | kid | 15 | ★2 · 74%★2 · 66% |
| 11 | Chris Chana | 14 | ★3 · 100%★3 · 100% |
| 12 | Commander RM | 14 | ★3 · 100%★0 · 45% |
| 13 | sanday | 14 | ★2 · 55%★2 · 72% |
| 14 | YormeBregz | 13 | no attack yet |
| 15 | rexcabz | 12 | ★2 · 83% |
jisticeito
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Henrique CDN | 18 | ★3 · 100%★3 · 100% |
| 2 | Belmiro | 17 | ★3 · 100%★3 · 100% |
| 3 | df sas | 18 | ★3 · 100%★3 · 100% |
| 4 | Luro | 17 | no attack yet |
| 5 | " JACON 2.3 " | 16 | ★3 · 100%★3 · 100% |
| 6 | KELLYANNE CDN | 15 | ★3 · 100%★3 · 100% |
| 7 | El Matador | 15 | no attack yet |
| 8 | lucas | 14 | ★3 · 100%★3 · 100% |
| 9 | Arcanjo cdn | 14 | ★3 · 100% |
| 10 | Macovo 2508 | 14 | ★3 · 100%★3 · 100% |
| 11 | 1M2i3r4o | 16 | no attack yet |
| 12 | isac | 13 | no attack yet |
| 13 | ester | 13 | no attack yet |
| 14 | Hilton | 12 | no attack yet |
| 15 | F.Rodrigues | 11 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.