Dan Di Gaming
★45 · 100% · 18/15 attacks
vs
We R Legends
★45 · 100% · 20/15 attacks
Match Analysis
Dan Di Gaming and We R Legends tied on both stars and destruction.
Town Hall matchup
Dan Di Gaming15.7 avg
We R Legends16.0 avg
Attack efficiency
Dan Di Gaming18/15 attacks · 100% of max stars
We R Legends20/15 attacks · 100% of max stars
Unused attacks
Dan Di Gaming: roose velt, .Energen., FatleonaRose212, YUNNA, Timoy002
We R Legends: Axelboxing59, momogotze, MOUSS 69, Tonton.Leroy
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Dan Di Gaming
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Timoy001 | 18 | ★3 · 100%★3 · 100% |
| 2 | nēŞfrนtค | 17 | ★3 · 100%★3 · 100% |
| 3 | ɖǟռ | 16 | ★3 · 100%★3 · 100% |
| 4 | roose velt | 16 | no attack yet |
| 5 | Jam Zafra Baya | 16 | ★2 · 64%★2 · 85% |
| 6 | .Energen. | 15 | no attack yet |
| 7 | Have A Keithkat | 16 | ★3 · 100%★2 · 85% |
| 8 | FatleonaRose212 | 15 | no attack yet |
| 9 | cнrιѕтιne | 15 | ★3 · 100%★3 · 100% |
| 10 | xIncubus | 15 | ★3 · 100% |
| 11 | DyLaN | 18 | ★3 · 100%★3 · 100% |
| 12 | dAnDi | 18 | ★3 · 100%★3 · 100% |
| 13 | YUNNA | 14 | no attack yet |
| 14 | Timoy002 | 14 | no attack yet |
| 15 | Prometheus | 12 | ★3 · 100% |
We R Legends
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Flexxi ❤️ | 17 | ★3 · 100%★3 · 100% |
| 2 | Alex ♈ | 17 | ★3 · 100%★3 · 100% |
| 3 | xynhv | 17 | ★3 · 100%★3 · 100% |
| 4 | Justine | 18 | ★2 · 53% |
| 5 | shini | 16 | ★3 · 100%★1 · 65% |
| 6 | ♥️LOLA♥️ | 18 | ★3 · 100%★3 · 100% |
| 7 | Axelboxing59 | 16 | no attack yet |
| 8 | Flexxi<3 | 15 | ★3 · 100%★3 · 100% |
| 9 | momogotze | 16 | no attack yet |
| 10 | MOUSS 69 | 16 | no attack yet |
| 11 | Tonton.Leroy | 15 | no attack yet |
| 12 | ㊧PsYkO-Tr¥H∆rD㊧ | 15 | ★2 · 87%★2 · 89% |
| 13 | cyprien_rpc | 14 | ★3 · 100% |
| 14 | 悪TR¥H∆RD™悪 | 14 | ★3 · 100%★3 · 100% |
| 15 | nathan || | 16 | ★3 · 100%★2 · 56% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.