خداحافظ
★0 · 0% · 0/15 attacks
vs
ing00006
★4 · 10.2% · 2/15 attacks
Match Analysis
ing00006 won by 4 stars.
Town Hall matchup
خداحافظ13.9 avg
ing0000613.6 avg
Attack efficiency
خداحافظ0/15 attacks · 0% of max stars
ing000062/15 attacks · 9% of max stars
Best attack
Unused attacks
خداحافظ: محمد, رامین, امین, امین, قهرمان, گرگ تنها, qqqqqqqqqqqqy, ذبیح الله, اژدها, پلنگ, سمیع, شیر, گرگ, سلطان, hshxgd
ing00006: лев06, Kaifun, Clash of Clans, 95_сяма_95, ZM/HAGN, атака, JOKER⁰⁶ing, ༄ᶦᶰᵈ᭄✿Gaming࿐ᴮᵒ, кролик 06, мухьамад акт, prizrak, DARK_06, salman_006, islam001
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
خداحافظ
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | محمد | 17 | no attack yet |
| 2 | رامین | 17 | no attack yet |
| 3 | امین | 17 | no attack yet |
| 4 | امین | 15 | no attack yet |
| 5 | قهرمان | 15 | no attack yet |
| 6 | گرگ تنها | 15 | no attack yet |
| 7 | qqqqqqqqqqqqy | 14 | no attack yet |
| 8 | ذبیح الله | 13 | no attack yet |
| 9 | اژدها | 13 | no attack yet |
| 10 | پلنگ | 12 | no attack yet |
| 11 | سمیع | 12 | no attack yet |
| 12 | شیر | 12 | no attack yet |
| 13 | گرگ | 12 | no attack yet |
| 14 | سلطان | 12 | no attack yet |
| 15 | hshxgd | 12 | no attack yet |
ing00006
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | лев06 | 17 | no attack yet |
| 2 | hamzec06 | 17 | ★2 · 69%★2 · 84% |
| 3 | Kaifun | 15 | no attack yet |
| 4 | Clash of Clans | 15 | no attack yet |
| 5 | 95_сяма_95 | 14 | no attack yet |
| 6 | ZM/HAGN | 14 | no attack yet |
| 7 | атака | 15 | no attack yet |
| 8 | JOKER⁰⁶ing | 13 | no attack yet |
| 9 | ༄ᶦᶰᵈ᭄✿Gaming࿐ᴮᵒ | 15 | no attack yet |
| 10 | кролик 06 | 12 | no attack yet |
| 11 | мухьамад акт | 12 | no attack yet |
| 12 | prizrak | 13 | no attack yet |
| 13 | DARK_06 | 12 | no attack yet |
| 14 | salman_006 | 12 | no attack yet |
| 15 | islam001 | 8 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.