In the Clouds™
★45 · 100% · 20/15 attacks
vs
invincible
★45 · 100% · 25/15 attacks
Match Analysis
In the Clouds™ and invincible tied on both stars and destruction.
Town Hall matchup
In the Clouds™18.0 avg
invincible18.0 avg
Attack efficiency
In the Clouds™20/15 attacks · 100% of max stars
invincible25/15 attacks · 100% of max stars
Unused attacks
In the Clouds™: eaRth☄️, Extra Test, ali, eaRth☄️☄️, Tyga
invincible: RANVEER, SINGH AVANISH
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
In the Clouds™
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | abdooooh | 18 | ★3 · 100%★3 · 100% |
| 2 | eaRth☄️ | 18 | no attack yet |
| 3 | 3RB | 18 | ★3 · 100%★1 · 45% |
| 4 | Ky 愛 | 18 | ★3 · 100%★3 · 100% |
| 5 | Claudius | 18 | ★3 · 100%★3 · 100% |
| 6 | A7MED✌️ | 18 | ★3 · 100%★3 · 100% |
| 7 | ✿ maya the bee | 18 | ★3 · 100%★0 · 20% |
| 8 | Extra Test | 18 | no attack yet |
| 9 | PommeBoBat | 18 | ★3 · 100%★3 · 100% |
| 10 | Aurelius | 18 | ★3 · 100%★3 · 100% |
| 11 | Moe | 18 | ★3 · 100%★3 · 100% |
| 12 | Vespasian | 18 | ★3 · 100%★3 · 100% |
| 13 | ali | 18 | no attack yet |
| 14 | eaRth☄️☄️ | 18 | no attack yet |
| 15 | Tyga | 18 | no attack yet |
invincible
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Excalibur | 18 | ★3 · 100%★3 · 100% |
| 2 | RANVEER | 18 | no attack yet |
| 3 | AgHoRi AK47 | 18 | ★3 · 100% |
| 4 | VIC GR | 18 | ★2 · 73%★2 · 80% |
| 5 | Nageshwar(raj) | 18 | ★3 · 100%★3 · 100% |
| 6 | ⚡Đ&ßÃ$!$H⚡ | 18 | ★2 · 98%★3 · 100% |
| 7 | NINJA | 18 | ★2 · 81%★3 · 100% |
| 8 | Pankaj | 18 | ★3 · 100%★3 · 100% |
| 9 | Fury | 18 | ★3 · 100%★2 · 69% |
| 10 | Maharaja Paraj | 18 | ★3 · 100%★2 · 96% |
| 11 | Legendary Wolf | 18 | ★2 · 87%★2 · 99% |
| 12 | SINGH AVANISH | 18 | no attack yet |
| 13 | V.M | 18 | ★3 · 100%★2 · 86% |
| 14 | Xtir | 18 | ★3 · 100%★1 · 88% |
| 15 | Papai | 18 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.