TurtleSanctuary
★45 · 100% · 19/15 attacks
vs
Rising Star
★44 · 98.13333% · 21/15 attacks
Match Analysis
TurtleSanctuary won by 1 star.
Town Hall matchup
TurtleSanctuary16.3 avg
Rising Star16.6 avg
Attack efficiency
TurtleSanctuary19/15 attacks · 100% of max stars
Rising Star21/15 attacks · 98% of max stars
Unused attacks
TurtleSanctuary: iVAR, Bjorn, Çrāźÿ Twįg54, TP HeadShot, DarkAvenger
Rising Star: *Z*, H!tesh, shAnkAr shAmbhO, THANOS
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
TurtleSanctuary
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | iVAR | 18 | no attack yet |
| 2 | TTE • Twig54 | 18 | ★3 · 100%★3 · 100% |
| 3 | iReblitz | 18 | ★3 · 100%★3 · 100% |
| 4 | Daffy | 18 | ★3 · 100%★3 · 100% |
| 5 | CB7♣️Twig54 | 18 | ★3 · 100%★3 · 100% |
| 6 | Macsimum Effort | 18 | ★3 · 100%★3 · 100% |
| 7 | DaGreatTwig54 | 18 | ★3 · 100%★1 · 81% |
| 8 | Twig54❤️CB7 | 18 | ★3 · 100% |
| 9 | CB7❄️ColdSnap❄️ | 17 | ★2 · 79%★3 · 100% |
| 10 | Bjorn | 17 | no attack yet |
| 11 | Lord Twig54 | 15 | ★3 · 100%★3 · 100% |
| 12 | Mighty Twig54 | 14 | ★3 · 100%★3 · 100% |
| 13 | Çrāźÿ Twįg54 | 14 | no attack yet |
| 14 | TP HeadShot | 13 | no attack yet |
| 15 | DarkAvenger | 11 | no attack yet |
Rising Star
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | james | 18 | ★2 · 72%★3 · 100% |
| 2 | *Z* | 18 | no attack yet |
| 3 | c☢️Lt | 18 | ★3 · 100%★3 · 100% |
| 4 | Riga | 18 | ★2 · 92%★3 · 100% |
| 5 | ::Sh@@ter:: | 18 | ★1 · 79%★3 · 100% |
| 6 | ATHENA | 18 | ★3 · 100%★3 · 100% |
| 7 | H!tesh | 18 | no attack yet |
| 8 | shAnkAr shAmbhO | 18 | no attack yet |
| 9 | SAURABH 7 | 17 | ★3 · 100%★3 · 100% |
| 10 | CALVIN | 17 | ★2 · 66% |
| 11 | SHAHSAOOD | 17 | ★3 · 100%★2 · 76% |
| 12 | Spawn | 14 | ★3 · 100%★2 · 94% |
| 13 | NATRAJ KAILASH | 14 | ★3 · 100%★2 · 71% |
| 14 | ITACHI 7 | 14 | ★3 · 100%★3 · 100% |
| 15 | THANOS | 12 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.