PAYİ☪TAHT
★33 · 80.53333% · 13/15 attacks
vs
РусОтветАкадем
★45 · 100% · 26/15 attacks
Match Analysis
РусОтветАкадем won by 12 stars.
Town Hall matchup
PAYİ☪TAHT17.8 avg
РусОтветАкадем17.9 avg
Attack efficiency
PAYİ☪TAHT13/15 attacks · 73% of max stars
РусОтветАкадем26/15 attacks · 100% of max stars
Unused attacks
PAYİ☪TAHT: TUNAHAN☪️ERGAN, ⚡LEADER⚡, QINGLONG☪️(青龍), KUMAN☪️35, TUNAHAN☪️ERGAN, ALPHA☪OMEGA, OVER☪️LORD, DRPOWER☪RANGERS
РусОтветАкадем: ADRIAN Md
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
PAYİ☪TAHT
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | POSEİDON☪️ | 18 | ★3 · 100%★3 · 100% |
| 2 | KOD☪️YEŞİL | 18 | ★3 · 100%★3 · 100% |
| 3 | TUNAHAN☪️ERGAN | 18 | no attack yet |
| 4 | BAHTİYAR☪️58 | 18 | ★2 · 82%★2 · 93% |
| 5 | ⚡LEADER⚡ | 18 | no attack yet |
| 6 | TuNaHaN | 18 | ★3 · 100%★3 · 100% |
| 7 | QINGLONG☪️(青龍) | 18 | no attack yet |
| 8 | KUMAN☪️35 | 18 | no attack yet |
| 9 | BOZKURT☪️07 | 18 | ★3 · 100%★2 · 90% |
| 10 | TUNAHAN☪️ERGAN | 18 | no attack yet |
| 11 | ByOzquRSeF | 18 | ★2 · 76%★3 · 100% |
| 12 | ALPHA☪OMEGA | 18 | no attack yet |
| 13 | OVER☪️LORD | 18 | no attack yet |
| 14 | DRPOWER☪RANGERS | 18 | no attack yet |
| 15 | ZEUS☪️ | 15 | ★1 · 67% |
РусОтветАкадем
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | serega | 18 | ★3 · 100%★3 · 100% |
| 2 | Князь | 18 | ★3 · 100%★3 · 100% |
| 3 | vavan | 18 | ★3 · 100%★2 · 89% |
| 4 | Колясик | 18 | ★3 · 100%★3 · 100% |
| 5 | Xan | 18 | ★1 · 92%★3 · 100% |
| 6 | NATA | 18 | ★2 · 81%★2 · 96% |
| 7 | Клэшер | 18 | ★3 · 100% |
| 8 | ЛЕРА | 18 | ★2 · 94%★3 · 100% |
| 9 | ГОША | 18 | ★3 · 100%★2 · 85% |
| 10 | CommaCo | 18 | ★3 · 100% |
| 11 | эрик | 18 | ★3 · 100%★2 · 89% |
| 12 | Dina | 18 | ★3 · 100%★1 · 97% |
| 13 | Вишня | 18 | ★3 · 100%★3 · 100% |
| 14 | ADRIAN Md | 18 | no attack yet |
| 15 | Туся | 17 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.