.::PiratesII::.
★45 · 100% · 22/15 attacks
vs
war beast
★35 · 95.333336% · 16/15 attacks
Match Analysis
.::PiratesII::. won by 10 stars.
Town Hall matchup
.::PiratesII::.17.4 avg
war beast17.7 avg
Attack efficiency
.::PiratesII::.22/15 attacks · 100% of max stars
war beast16/15 attacks · 78% of max stars
Unused attacks
.::PiratesII::.: ::Troyano::™, TheATK™, ─═ळकीCoRRaGकिळ═
war beast: Tanvir, bats, EpicG103, Abdallah HZ, no chill 4life, Lord Vecna
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
.::PiratesII::.
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ✖️☠️CARNEIRO☠️✖ | 18 | ★3 · 100%★3 · 100% |
| 2 | Poncio Nabito | 18 | ★3 · 100%★3 · 100% |
| 3 | PO[SE]IDON | 18 | ★3 · 100%★3 · 100% |
| 4 | ESCORPION | 18 | ★3 · 100%★3 · 100% |
| 5 | James | 18 | ★3 · 100%★3 · 100% |
| 6 | ::Troyano::™ | 18 | no attack yet |
| 7 | TheATK™ | 18 | no attack yet |
| 8 | TheMenex | 18 | ★3 · 100%★2 · 65% |
| 9 | guaikaipuro | 18 | ★3 · 100% |
| 10 | TU PAPA JHON | 18 | ★2 · 63% |
| 11 | Azathoth | 18 | ★3 · 100%★3 · 100% |
| 12 | ─═ळकीCoRRaGकिळ═ | 18 | no attack yet |
| 13 | ::Ross::™ | 17 | ★3 · 100%★3 · 100% |
| 14 | Jean Carlos | 15 | ★2 · 57%★1 · 64% |
| 15 | Sawa | 13 | ★3 · 100%★1 · 52% |
war beast
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | RAGING BLAZE | 18 | ★3 · 100%★2 · 97% |
| 2 | PURWANG | 18 | ★2 · 99%★2 · 92% |
| 3 | Tanvir | 18 | no attack yet |
| 4 | alvin | 18 | ★3 · 100%★2 · 91% |
| 5 | bats | 18 | no attack yet |
| 6 | Medapic | 18 | ★2 · 92%★1 · 85% |
| 7 | EpicG103 | 18 | no attack yet |
| 8 | R K | 18 | ★2 · 81%★2 · 72% |
| 9 | Abdallah HZ | 18 | no attack yet |
| 10 | Black A | 18 | ★2 · 97%★2 · 96% |
| 11 | no chill 4life | 18 | no attack yet |
| 12 | Jigz the 13th | 18 | ★3 · 100%★3 · 100% |
| 13 | SHEIKH SEHRAN | 17 | ★3 · 100% |
| 14 | ALONE BOY RABBI | 16 | ★3 · 100% |
| 15 | Lord Vecna | 17 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.