㊙️TH8 ONFIRE♨️
★45 · 100% · 26/15 attacks
vs
Huckle's Haven
★43 · 99.066666% · 25/15 attacks
Match Analysis
㊙️TH8 ONFIRE♨️ won by 2 stars.
Town Hall matchup
㊙️TH8 ONFIRE♨️15.2 avg
Huckle's Haven15.4 avg
Attack efficiency
㊙️TH8 ONFIRE♨️26/15 attacks · 100% of max stars
Huckle's Haven25/15 attacks · 96% of max stars
Unused attacks
㊙️TH8 ONFIRE♨️: Brandonn, yariel
Huckle's Haven: LEGENDARY, WARREN-‚-
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
㊙️TH8 ONFIRE♨️
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Алвин | 18 | ★3 · 100%★3 · 100% |
| 2 | ꧁♛NOT_LEGEND♛꧂ | 18 | ★3 · 100%★3 · 100% |
| 3 | ꧁☠Y꙰E꙰F꙰R꙰I꙰☠꧂ | 18 | ★2 · 80%★3 · 100% |
| 4 | 02MaicolsRD | 17 | ★3 · 100%★3 · 100% |
| 5 | Alvarez | 15 | ★2 · 74%★3 · 100% |
| 6 | THE ROKER | 15 | ★3 · 100%★3 · 100% |
| 7 | Kylo | 15 | ★3 · 100%★3 · 100% |
| 8 | Felipe | 15 | ★0 · 38%★2 · 93% |
| 9 | Felipe | 15 | ★2 · 68%★1 · 95% |
| 10 | Andres Grance | 14 | ★2 · 88%★2 · 63% |
| 11 | Brandonn | 14 | no attack yet |
| 12 | noe | 15 | ★2 · 59%★3 · 100% |
| 13 | yariel | 14 | no attack yet |
| 14 | ALFRED2 | 13 | ★3 · 100%★3 · 100% |
| 15 | π§ LEGEND §π | 12 | ★1 · 60%★1 · 32% |
Huckle's Haven
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Vietnam Agent | 18 | ★3 · 100%★2 · 95% |
| 2 | c law 2424 | 18 | ★2 · 91%★3 · 100% |
| 3 | ckyler | 18 | ★2 · 88%★2 · 63% |
| 4 | LEGENDARY | 16 | no attack yet |
| 5 | watermelonium | 15 | ★2 · 69%★3 · 100% |
| 6 | SHOT×SPADE | 15 | ★1 · 83%★3 · 100% |
| 7 | UNIT | 15 | ★3 · 100% |
| 8 | HoundsOfJustice | 15 | ★3 · 100%★3 · 100% |
| 9 | IZUMI | 15 | ★2 · 79%★3 · 100% |
| 10 | ValiKka | 15 | ★3 · 100%★3 · 100% |
| 11 | Realghost937 | 15 | ★2 · 91%★2 · 76% |
| 12 | WARREN-‚- | 14 | no attack yet |
| 13 | Arhaan987654 | 14 | ★3 · 100%★2 · 95% |
| 14 | mallubot | 14 | ★3 · 100%★3 · 100% |
| 15 | cee | 14 | ★2 · 85%★2 · 91% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.