KING CEOCE
★28 · 64.46667% · 10/15 attacks
vs
F.cOrfanato
★33 · 76.46667% · 14/15 attacks
Match Analysis
F.cOrfanato won by 5 stars.
Town Hall matchup
KING CEOCE10.6 avg
F.cOrfanato11.1 avg
Attack efficiency
KING CEOCE10/15 attacks · 62% of max stars
F.cOrfanato14/15 attacks · 73% of max stars
Unused attacks
KING CEOCE: ☠DANGER☠, Tapish Lucky, BILL01JR KKY, Lunaris Fenrir, fauzi, yongkik!!!, SEM.BADE, Aleksander, SUDAH LAMA SAYA, Farilsukanyenye
F.cOrfanato: v a l o p, JeZzüz, muñeco, Extremo, Vanessa, Tati, Pumba
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
KING CEOCE
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ☠DANGER☠ | 14 | no attack yet |
| 2 | Tapish Lucky | 13 | no attack yet |
| 3 | BILL01JR KKY | 12 | no attack yet |
| 4 | LUCKY | 11 | ★3 · 100%★3 · 100% |
| 5 | unknown | 11 | ★3 · 100%★3 · 100% |
| 6 | KZ | 11 | ★3 · 100%★3 · 100% |
| 7 | GACOR | 11 | ★3 · 100%★3 · 100% |
| 8 | Lunaris Fenrir | 11 | no attack yet |
| 9 | fauzi | 11 | no attack yet |
| 10 | yongkik!!! | 10 | no attack yet |
| 11 | SEM.BADE | 10 | no attack yet |
| 12 | Bandot | 11 | ★3 · 100%★1 · 67% |
| 13 | Aleksander | 9 | no attack yet |
| 14 | SUDAH LAMA SAYA | 10 | no attack yet |
| 15 | Farilsukanyenye | 4 | no attack yet |
F.cOrfanato
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | PandaPerezTroik | 14 | ★3 · 100%★3 · 100% |
| 2 | v a l o p | 13 | no attack yet |
| 3 | ☀️DieSol☀️ | 12 | ★1 · 81% |
| 4 | KEVIN | 11 | ★3 · 100%★3 · 100% |
| 5 | JeZzüz | 11 | no attack yet |
| 6 | Greco | 11 | ★3 · 100%★3 · 100% |
| 7 | angel | 11 | ★3 · 100%★3 · 100% |
| 8 | muñeco | 11 | no attack yet |
| 9 | ♡♡LiKa♡♡ | 11 | ★3 · 100% |
| 10 | TEOREMA | 10 | ★3 · 100%★2 · 77% |
| 11 | Extremo | 11 | no attack yet |
| 12 | Vanessa | 10 | no attack yet |
| 13 | Tati | 10 | no attack yet |
| 14 | Davidkiller | 11 | ★1 · 70%★1 · 81% |
| 15 | Pumba | 10 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.