Stiqks
★45 · 100% · 26/15 attacks
vs
Ground Zero
★45 · 100% · 30/15 attacks
Match Analysis
Stiqks and Ground Zero tied on both stars and destruction.
Town Hall matchup
Stiqks17.9 avg
Ground Zero18.0 avg
Attack efficiency
Stiqks26/15 attacks · 100% of max stars
Ground Zero30/15 attacks · 100% of max stars
Unused attacks
Stiqks: Trying-, Rupture
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Stiqks
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ❄️Rod❄️ | 18 | ★3 · 100%★3 · 100% |
| 2 | ⭐️ Rod ⭐️ | 18 | ★3 · 100%★3 · 100% |
| 3 | Rod | 18 | ★3 · 100%★3 · 100% |
| 4 | Shazam17 | 18 | ★2 · 77%★2 · 96% |
| 5 | ☃️Rod☃️ | 18 | ★1 · 95%★3 · 100% |
| 6 | ⚡️Rod⚡️ | 18 | ★3 · 100%★3 · 100% |
| 7 | Trying- | 18 | no attack yet |
| 8 | Rupture | 18 | no attack yet |
| 9 | Jirachi | 18 | ★3 · 100%★3 · 100% |
| 10 | yippiekiyay | 18 | ★3 · 100%★3 · 100% |
| 11 | -ULTRA- | 18 | ★3 · 100%★3 · 100% |
| 12 | Zane | 18 | ★2 · 87%★2 · 88% |
| 13 | child234 | 17 | ★3 · 100%★3 · 100% |
| 14 | puvi_the_king | 18 | ★3 · 100%★1 · 56% |
| 15 | Rod | 18 | ★3 · 100%★1 · 53% |
Ground Zero
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Karl Jhuztine | 18 | ★3 · 100%★3 · 100% |
| 2 | Alpha Trion | 18 | ★3 · 100%★3 · 100% |
| 3 | Marcus Aurelius | 18 | ★3 · 100%★3 · 100% |
| 4 | Julius Caesar | 18 | ★3 · 100%★3 · 100% |
| 5 | MegatronusPrime | 18 | ★3 · 100%★3 · 100% |
| 6 | Maximus Decimus | 18 | ★3 · 100%★3 · 100% |
| 7 | Omega Supreme | 18 | ★1 · 97%★3 · 100% |
| 8 | Ultra Magnus | 18 | ★3 · 100%★3 · 100% |
| 9 | Karl Jhuztine | 18 | ★1 · 57%★1 · 53% |
| 10 | General Sun Tzu | 18 | ★1 · 50%★1 · 50% |
| 11 | Bumblebee | 18 | ★1 · 55%★2 · 55% |
| 12 | Augustus Caesar | 18 | ★1 · 52%★1 · 53% |
| 13 | Nitro Zeus | 18 | ★1 · 55%★1 · 56% |
| 14 | Nexus Maximus | 18 | ★1 · 50%★1 · 50% |
| 15 | Captain Crunch | 18 | ★1 · 52%★1 · 52% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.