Rayo Fúnebre
★45 · 100% · 23/15 attacks
vs
God'sWarriorsBR
★43 · 98.53333% · 24/15 attacks
Match Analysis
Rayo Fúnebre won by 2 stars.
Town Hall matchup
Rayo Fúnebre15.6 avg
God'sWarriorsBR15.9 avg
Attack efficiency
Rayo Fúnebre23/15 attacks · 100% of max stars
God'sWarriorsBR24/15 attacks · 96% of max stars
Unused attacks
Rayo Fúnebre: angel, PATÉTRICO
God'sWarriorsBR: D€M@L¥D@, PROF. LEONARDO, Play
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Rayo Fúnebre
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | RF⚡️VICENTE | 18 | ★3 · 100% |
| 2 | RF⚡PATO | 18 | ★3 · 100%★3 · 100% |
| 3 | RF⚡️VILLA XOXOS | 18 | ★3 · 100%★3 · 100% |
| 4 | GLADIATOR | 18 | ★3 · 100% |
| 5 | edu jr | 18 | ★3 · 100%★3 · 100% |
| 6 | RF⚡JRD | 17 | ★3 · 100%★3 · 100% |
| 7 | RF⚡️Vincenzo | 16 | ★3 · 100%★3 · 100% |
| 8 | RF⚡️Tena47 | 16 | ★3 · 100%★3 · 100% |
| 9 | Demoled | 15 | ★2 · 91%★3 · 100% |
| 10 | abelpingoide | 15 | ★2 · 94%★3 · 100% |
| 11 | angel | 15 | no attack yet |
| 12 | Arrancacepas | 14 | ★2 · 92%★2 · 99% |
| 13 | Oscar22 | 13 | ★2 · 79% |
| 14 | PATÉTRICO | 12 | no attack yet |
| 15 | ⏩➡️VILLA⬅️⏪ | 11 | ★2 · 74%★1 · 57% |
God'sWarriorsBR
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | L.SOARES | 18 | ★2 · 91%★3 · 100% |
| 2 | LEANDRO11 | 18 | ★2 · 85%★1 · 79% |
| 3 | vn | 18 | ★3 · 100%★3 · 100% |
| 4 | GEEKPROJECT | 18 | ★2 · 82%★3 · 100% |
| 5 | D€M@L¥D@ | 17 | no attack yet |
| 6 | PROF. LEONARDO | 17 | no attack yet |
| 7 | Prof3ssor 2 | 18 | ★3 · 100%★3 · 100% |
| 8 | KamikazMoDz | 16 | ★1 · 83%★0 · 37% |
| 9 | KING DIASBASS 2 | 15 | ★2 · 72%★2 · 93% |
| 10 | LORD-CAZANOVA | 15 | ★3 · 100%★2 · 66% |
| 11 | Igor Zanette | 15 | ★3 · 100%★3 · 100% |
| 12 | Play | 14 | no attack yet |
| 13 | PROF LEONARDO 2 | 14 | ★2 · 89%★2 · 81% |
| 14 | LORD_EsMaGaDoR. | 13 | ★3 · 100%★3 · 100% |
| 15 | JUMENTA DE PEDR | 12 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.