Kaizen
★45 · 100% · 26/15 attacks
vs
Blasters FR
★21 · 56.733334% · 13/15 attacks
Match Analysis
Kaizen won by 24 stars.
Town Hall matchup
Kaizen17.9 avg
Blasters FR17.9 avg
Attack efficiency
Kaizen26/15 attacks · 100% of max stars
Blasters FR13/15 attacks · 47% of max stars
Unused attacks
Kaizen: SkyDuriel, KZ_LEARTIZZ£¥
Blasters FR: BLS⚡️Zenix, Adjudant MAEL, XiaoYanDouDi♈2, Sel2MedA, Korityx, ⭐️BlasterFR⭐️, KoGaT, Ali Bondjougou
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Kaizen
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Flex | 18 | ★3 · 100%★3 · 100% |
| 2 | SkyDuriel | 18 | no attack yet |
| 3 | AJR Lelouch | 18 | ★3 · 100%★3 · 100% |
| 4 | KZ Donovan | 18 | ★3 · 100%★3 · 100% |
| 5 | KZ Cronos | 18 | ★1 · 25%★1 · 19% |
| 6 | KZ_LEARTIZZ£¥ | 18 | no attack yet |
| 7 | KZ_Viking | 18 | ★3 · 100%★3 · 100% |
| 8 | ✨[M]aster_Boy✨1 | 18 | ★3 · 100%★3 · 100% |
| 9 | ♦️the joker35♠️ | 18 | ★2 · 99%★3 · 100% |
| 10 | Math | 18 | ★1 · 6%★1 · 5% |
| 11 | Nicolas | 18 | ★3 · 100%★3 · 100% |
| 12 | Kz ᵐⁱᵈⁿⁱᵍʰᵗ⚡️ | 18 | ★1 · 41%★1 · 30% |
| 13 | CARTMAN-59880 | 18 | ★3 · 100%★3 · 100% |
| 14 | poulpy 23 | 18 | ★1 · 26%★1 · 26% |
| 15 | KZ Chronos | 17 | ★3 · 100%★1 · 30% |
Blasters FR
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | BLS⚡️Zenix | 18 | no attack yet |
| 2 | Adjudant MAEL | 18 | no attack yet |
| 3 | XiaoYanDouDi♈2 | 18 | no attack yet |
| 4 | $lilmaxa$ | 18 | ★3 · 100%★2 · 95% |
| 5 | BLS ⚡️ VØID | 18 | ★2 · 85%★1 · 69% |
| 6 | Sel2MedA | 18 | no attack yet |
| 7 | Korityx | 18 | no attack yet |
| 8 | ⭐️BlasterFR⭐️ | 18 | no attack yet |
| 9 | Adem49.2 | 18 | ★2 · 95%★1 · 96% |
| 10 | KoGaT | 18 | no attack yet |
| 11 | Ali Bondjougou | 18 | no attack yet |
| 12 | Gainzbeur | 18 | ★3 · 100%★1 · 89% |
| 13 | ✨Magvor✨ | 18 | ★2 · 96% |
| 14 | super kenzy | 18 | ★2 · 63%★2 · 92% |
| 15 | Zeubi | 17 | ★3 · 100%★2 · 88% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.