Ogomali Slayer
★41 · 92.333336% · 16/15 attacks
vs
jonathang
★38 · 89.86667% · 21/15 attacks
Match Analysis
Ogomali Slayer won by 3 stars.
Town Hall matchup
Ogomali Slayer16.8 avg
jonathang16.5 avg
Attack efficiency
Ogomali Slayer16/15 attacks · 91% of max stars
jonathang21/15 attacks · 84% of max stars
Unused attacks
Ogomali Slayer: deepBrown, SR'Dexter69, King Zariz, DeepBrown, CROWS-ZERO, KING, pogsit
jonathang: jd, chonks15, SATYA, Akash
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Ogomali Slayer
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | leo btl city | 18 | ★3 · 100%★3 · 100% |
| 2 | deepBrown | 18 | no attack yet |
| 3 | SR'Dexter69 | 17 | no attack yet |
| 4 | yeaha | 17 | ★3 · 100%★3 · 100% |
| 5 | King Zariz | 17 | no attack yet |
| 6 | DeepBrown | 17 | no attack yet |
| 7 | Alhaisami99 | 17 | ★2 · 98%★3 · 100% |
| 8 | CROWS-ZERO | 16 | no attack yet |
| 9 | Mujur Baru | 17 | ★3 · 100%★3 · 100% |
| 10 | Yu_dha | 16 | ★2 · 85%★3 · 100% |
| 11 | KING | 16 | no attack yet |
| 12 | Sicong_War | 17 | ★2 · 88%★3 · 100% |
| 13 | player of kick | 18 | ★3 · 100%★3 · 100% |
| 14 | pogsit | 16 | no attack yet |
| 15 | zula | 15 | ★3 · 100%★3 · 100% |
jonathang
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | jeRRy | 18 | ★2 · 89%★3 · 100% |
| 2 | Yielo | 18 | ★2 · 98%★3 · 100% |
| 3 | Zk3.m@$t€® | 18 | ★2 · 87%★3 · 100% |
| 4 | Amrit## | 17 | ★3 · 100%★3 · 100% |
| 5 | jd | 17 | no attack yet |
| 6 | chonks15 | 17 | no attack yet |
| 7 | Aryan Singh | 16 | ★1 · 75% |
| 8 | SATYA | 17 | no attack yet |
| 9 | Heram | 16 | ★2 · 89%★2 · 98% |
| 10 | sarlong... | 16 | ★2 · 99%★1 · 96% |
| 11 | jokke | 16 | ★2 · 53%★1 · 47% |
| 12 | mohamad reza | 17 | ★3 · 100%★3 · 100% |
| 13 | cabby 1234569 | 15 | ★3 · 100%★3 · 100% |
| 14 | attack sri | 16 | ★3 · 100%★0 · 31% |
| 15 | Akash | 13 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.