maviane-mprisi
★45 · 100% · 26/15 attacks
vs
SOFTWARE ATTI
★45 · 100% · 20/15 attacks
Match Analysis
maviane-mprisi and SOFTWARE ATTI tied on both stars and destruction.
Town Hall matchup
maviane-mprisi15.6 avg
SOFTWARE ATTI14.7 avg
Attack efficiency
maviane-mprisi26/15 attacks · 100% of max stars
SOFTWARE ATTI20/15 attacks · 100% of max stars
Unused attacks
maviane-mprisi: TONERI, PalkonRik
SOFTWARE ATTI: Z3US, taktak, Dhewa006, ChocoBoy, H4DES
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
maviane-mprisi
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Bang Thoyib | 18 | ★3 · 100%★3 · 100% |
| 2 | Bang Thoyib 0 | 18 | ★3 · 100%★3 · 100% |
| 3 | TONERI | 18 | no attack yet |
| 4 | bodonk | 18 | ★3 · 100%★3 · 100% |
| 5 | princs | 16 | ★3 · 100%★1 · 23% |
| 6 | Riz1lient | 15 | ★3 · 100%★2 · 99% |
| 7 | Xmonn | 15 | ★3 · 100%★3 · 100% |
| 8 | The Khens | 16 | ★3 · 100%★3 · 100% |
| 9 | Desy.K | 15 | ★3 · 100%★3 · 100% |
| 10 | bib suka sholat | 15 | ★3 · 100%★3 · 100% |
| 11 | PalkonRik | 14 | no attack yet |
| 12 | samdion3⚔️ | 17 | ★2 · 81%★1 · 20% |
| 13 | ttg | 15 | ★3 · 100%★3 · 100% |
| 14 | jjkg | 12 | ★3 · 100%★2 · 55% |
| 15 | hana | 12 | ★3 · 100%★2 · 62% |
SOFTWARE ATTI
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Dedspeed | 18 | ★1 · 72%★2 · 88% |
| 2 | tharun | 18 | ★3 · 100%★3 · 100% |
| 3 | BadBoy | 18 | ★3 · 100%★3 · 100% |
| 4 | Sabari | 18 | ★3 · 100%★3 · 100% |
| 5 | GoodBoy | 15 | ★3 · 100%★3 · 100% |
| 6 | HARI IT'S ME | 15 | ★3 · 100%★2 · 94% |
| 7 | Z3US | 15 | no attack yet |
| 8 | fayis | 15 | ★3 · 100%★3 · 100% |
| 9 | Aadithya rajan | 14 | ★3 · 100%★3 · 100% |
| 10 | taktak | 14 | no attack yet |
| 11 | Dhewa006 | 13 | no attack yet |
| 12 | ChocoBoy | 12 | no attack yet |
| 13 | H4DES | 12 | no attack yet |
| 14 | sandy | 12 | ★1 · 67%★2 · 64% |
| 15 | KillerTharun007 | 12 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.