Alpha Warriors
★38 · 88.73333% · 14/15 attacks
vs
Filipino
★31 · 76.26667% · 18/15 attacks
Match Analysis
Alpha Warriors won by 7 stars.
Town Hall matchup
Alpha Warriors17.0 avg
Filipino17.4 avg
Attack efficiency
Alpha Warriors14/15 attacks · 84% of max stars
Filipino18/15 attacks · 69% of max stars
Unused attacks
Alpha Warriors: Bidhan, KAZEE TRAMBAK, BAJRA, JagerBomB, Nikesh, dizzyguy, Goku_DBZ, @@@BADAL
Filipino: nujs_24, Dr.jekyll, nicola, Red Tribe, eastghost
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Alpha Warriors
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | mr.ragx | 18 | ★2 · 75%★3 · 100% |
| 2 | S∆n¶osh ×××× | 18 | ★3 · 100%★2 · 99% |
| 3 | Emperor | 18 | ★3 · 100%★3 · 100% |
| 4 | Markcros | 18 | ★3 · 100%★3 · 100% |
| 5 | Bidhan | 18 | no attack yet |
| 6 | KAZEE TRAMBAK | 18 | no attack yet |
| 7 | BAJRA | 17 | no attack yet |
| 8 | JagerBomB | 18 | no attack yet |
| 9 | Nikesh | 17 | no attack yet |
| 10 | FIGHTER | 17 | ★2 · 87%★2 · 70% |
| 11 | DuryoDhan | 18 | ★3 · 100%★3 · 100% |
| 12 | Syan Rae | 17 | ★3 · 100%★3 · 100% |
| 13 | dizzyguy | 16 | no attack yet |
| 14 | Goku_DBZ | 15 | no attack yet |
| 15 | @@@BADAL | 12 | no attack yet |
Filipino
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | nujs_24 | 18 | no attack yet |
| 2 | psc16 | 18 | ★1 · 44%★2 · 64% |
| 3 | Dr.jekyll | 18 | no attack yet |
| 4 | Empress LuLin | 18 | ★2 · 73%★2 · 69% |
| 5 | Austhin | 18 | ★3 · 100% |
| 6 | Batang Pusakal | 18 | ★2 · 77% |
| 7 | -={VALKYRIE}=- | 18 | ★3 · 100%★3 · 100% |
| 8 | nicola | 18 | no attack yet |
| 9 | Mohawk | 17 | ★2 · 76%★2 · 84% |
| 10 | Red Tribe | 17 | no attack yet |
| 11 | Red Warrior | 17 | ★2 · 84%★2 · 78% |
| 12 | epoch | 17 | ★1 · 68%★2 · 78% |
| 13 | Sun.Moon.Lake | 16 | ★2 · 80%★2 · 78% |
| 14 | eastghost | 17 | no attack yet |
| 15 | YOMI | 16 | ★3 · 100%★2 · 99% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.