ClashismCoC
War Matches · Ended · 20v20

Black C0smus

★52 · 92.6% · 26/20 attacks

vs

H ENTERPRISE C.

★26 · 45.65% · 14/20 attacks

Match Analysis

Black C0smus won by 26 stars.

Town Hall matchup
Black C0smus17.2 avg
H ENTERPRISE C.17.6 avg
Attack efficiency
Black C0smus26/20 attacks · 87% of max stars
H ENTERPRISE C.14/20 attacks · 43% of max stars
Best attack
buscaba (Black C0smus) — ★3 · 100%
yep30 (H ENTERPRISE C.) — ★3 · 100%
Unused attacks

Black C0smus: gea4567890XD, lopez camos, andy, ☆RAUL WILFREDO☆, Gallardo_X, Shelby’s

H ENTERPRISE C.: mega2, Rifky@Daan, mh, jh, mh2, sh, G-A-R-I-X, Fist Rules, ๕ۣۜZΞUS™, mark, Bøt tõkyœ, <WARRIOR>

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Black C0smus

#PlayerTHAttacks
1julyo18
★2 · 70%★2 · 75%
2Deus18
★3 · 100%★1 · 87%
3cami18
★3 · 100%★3 · 100%
4FERNANDO18
★2 · 80%★3 · 100%
5GAMA18
★3 · 100%★3 · 100%
6chirris18
★3 · 100%★2 · 83%
7zoro18
★3 · 100%★2 · 88%
8gea4567890XD18no attack yet
9cholojr18
★2 · 80%★2 · 74%
10DIABLO18
★2 · 78%
11lopez camos18no attack yet
12⭐ ApofiS⭐18
★3 · 100%★3 · 100%
13buscaba18
★3 · 100%★3 · 100%
14andy18no attack yet
15Guillermo17
★2 · 91%★2 · 96%
16☆RAUL WILFREDO☆17no attack yet
17Shisui uchihack17
★2 · 70%
18JAIME LD818
★1 · 79%★2 · 78%
19Gallardo_X12no attack yet
20Shelby’s11no attack yet

H ENTERPRISE C.

#PlayerTHAttacks
1Awesome Stuff18
★2 · 75%
2mega218no attack yet
3Rifky@Daan18no attack yet
4●●● Mr Fox ●●●18
★2 · 54%★2 · 81%
5justdoit0018
★1 · 45%★2 · 81%
6mh18no attack yet
7jh18no attack yet
8mh218no attack yet
9sh18no attack yet
10G-A-R-I-X18no attack yet
11Fist Rules18no attack yet
12Romeo18
★2 · 56%
13yep3018
★3 · 100%★3 · 100%
14Sir Bradley18
★1 · 68%★2 · 57%
15《•●☆xnipez☆●•》17
★2 · 77%★2 · 87%
16๕ۣۜZΞUS™17no attack yet
17mark17no attack yet
18Bøt tõkyœ17no attack yet
19<WARRIOR>16no attack yet
20크리스16
★3 · 100%★1 · 71%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.