IN2DEEP
★42 · 96.333336% · 24/15 attacks
vs
COC LEGENDS
★42 · 99.13333% · 22/15 attacks
Match Analysis
COC LEGENDS won on destruction percentage after both sides matched on stars.
Town Hall matchup
IN2DEEP16.9 avg
COC LEGENDS17.1 avg
Attack efficiency
IN2DEEP24/15 attacks · 93% of max stars
COC LEGENDS22/15 attacks · 93% of max stars
Unused attacks
IN2DEEP: Vortex_GG, WOLF |ENG, TONY STARK
COC LEGENDS: Tanay, sumit mishra, Cataski
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
IN2DEEP
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | King Lui | 18 | ★2 · 83%★3 · 100% |
| 2 | Weelard | 18 | ★3 · 100%★3 · 100% |
| 3 | SilentKaliber | 18 | ★3 · 100%★3 · 100% |
| 4 | Nagesh | 18 | ★3 · 100%★3 · 100% |
| 5 | book | 18 | ★2 · 70%★2 · 75% |
| 6 | Vortex_GG | 17 | no attack yet |
| 7 | AC⚡DC | 17 | ★2 · 89%★1 · 80% |
| 8 | PhilMc | 17 | ★2 · 82%★2 · 75% |
| 9 | soulsmith | 17 | ★3 · 100%★3 · 100% |
| 10 | Memo | 16 | ★2 · 88%★2 · 88% |
| 11 | juicyboy | 17 | ★2 · 69%★3 · 100% |
| 12 | Zrexraptor | 16 | ★2 · 79%★2 · 81% |
| 13 | WOLF |ENG | 16 | no attack yet |
| 14 | le mega p.e.c.a | 15 | ★3 · 100%★3 · 100% |
| 15 | TONY STARK | 15 | no attack yet |
COC LEGENDS
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | GamerShaun | 18 | ★2 · 97%★3 · 100% |
| 2 | jack sparrow | 18 | ★2 · 86% |
| 3 | KL 74 KENZO❣️ | 18 | ★3 · 100%★3 · 100% |
| 4 | Ashik | 18 | ★3 · 100%★3 · 100% |
| 5 | chals | 17 | ★1 · 47% |
| 6 | Rosario | 17 | ★2 · 91%★3 · 100% |
| 7 | KL 74 NANBAN❣️ | 18 | ★3 · 100%★3 · 100% |
| 8 | KL 74 MALAYALI❣ | 18 | ★3 · 100%★3 · 100% |
| 9 | Dragon69 | 17 | ★2 · 89%★2 · 89% |
| 10 | JHONWICK | 16 | ★2 · 93%★2 · 99% |
| 11 | Tanay | 17 | no attack yet |
| 12 | rupesh | 16 | ★3 · 100%★2 · 96% |
| 13 | sumit mishra | 16 | no attack yet |
| 14 | Arjun kriz | 15 | ★3 · 100%★2 · 80% |
| 15 | Cataski | 17 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.