ClashismCoC
War Matches · Ended · 20v20

KENDARI HOME

★52 · 88.2% · 23/20 attacks

vs

ILOILO COC

★57 · 97.8% · 28/20 attacks

Match Analysis

ILOILO COC won by 5 stars.

Town Hall matchup
KENDARI HOME14.9 avg
ILOILO COC15.0 avg
Attack efficiency
KENDARI HOME23/20 attacks · 87% of max stars
ILOILO COC28/20 attacks · 95% of max stars
Best attack
arfaza (KENDARI HOME) — ★3 · 100%
ShøKiéè (ILOILO COC) — ★3 · 100%
Unused attacks

KENDARI HOME: LERRY, mr.aufar, Bartolomeo, EgiهsuperNayrㄹ, Ziver C, Raffa, ahwal, ༆ᵀʳⁱᵖˡᵉ'G࿐

ILOILO COC: crystaLkimjared, jaredcrystaLkim, chase01, ¹⁹ Kevin ⁶⁸, wawawuttt

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

KENDARI HOME

#PlayerTHAttacks
1LERRY18no attack yet
2Poe18
★2 · 86%★3 · 100%
3BIG BOS18
★3 · 100%★2 · 92%
4mr.aufar18no attack yet
5Tokyo18
★2 · 78%
6crusher17
★3 · 100%★3 · 100%
7ɴᴇᴢᴜᴋᴏᶜʰᵃⁿ16
★2 · 58%★1 · 81%
8Bartolomeo16no attack yet
9BOS BESAR17
★3 · 100%★3 · 100%
10arfaza15
★3 · 100%★1 · 96%
11Tato'15
★2 · 69%★3 · 100%
12MIKEY15
★3 · 100%★2 · 67%
13EgiهsuperNayrㄹ15no attack yet
14Ziver C14no attack yet
15>AnnS<14
★3 · 100%★3 · 100%
16Raffa13no attack yet
17^_^XiAo YaN^_^12
★3 · 100%★2 · 54%
18ahwal11no attack yet
19✰ʜ̆̈ᴏ̆̈ʟ̆̈ᴏ̆̈10
★3 · 100%★3 · 100%
20༆ᵀʳⁱᵖˡᵉ'G࿐8no attack yet

ILOILO COC

#PlayerTHAttacks
1macshai18
★3 · 100%★2 · 85%
2MegadetH18
★2 · 71%
3crystaLkimjared18no attack yet
4mako18
★3 · 100%★2 · 79%
5technician18
★2 · 58%★2 · 80%
6mmmm17
★3 · 100%★2 · 92%
7jaredcrystaLkim17no attack yet
8ronal koch16
★2 · 76%★2 · 92%
9mark16
★3 · 100%★3 · 100%
10jen15
★3 · 100%★2 · 74%
11ShøKiéè15
★1 · 81%★3 · 100%
12goodie=====>15
★3 · 100%★3 · 100%
13macmac15
★3 · 100%★3 · 100%
14only you14
★3 · 100%★3 · 100%
15chase0114no attack yet
16==KHYRON===>13
★3 · 100%★3 · 100%
17¹⁹ Kevin ⁶⁸13no attack yet
18SlayeR11
★2 · 83%
19wawawuttt10no attack yet
20markvenn9
★3 · 100%★3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.