uae-007
★41 · 94.066666% · 20/15 attacks
vs
الاتحادالمصراتي
★44 · 98.46667% · 16/15 attacks
Match Analysis
الاتحادالمصراتي won by 3 stars.
Town Hall matchup
uae-00714.7 avg
الاتحادالمصراتي15.1 avg
Attack efficiency
uae-00720/15 attacks · 91% of max stars
الاتحادالمصراتي16/15 attacks · 98% of max stars
Unused attacks
uae-007: نــ☻ـآصـ☻ــر, infinity war, M7AL7, khaled, i3mwr
الاتحادالمصراتي: fighter, مفتاح عامر, bwrwys06, ❤Abdullah_39❤, عمـــك, أكريتوس, Emhemed
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
uae-007
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | الوحش | 18 | ★2 · 82%★3 · 100% |
| 2 | saki | 18 | ★2 · 73%★3 · 100% |
| 3 | 7amdan*** | 18 | ★3 · 100%★3 · 100% |
| 4 | Hashim.Amiri | 17 | ★3 · 100%★3 · 100% |
| 5 | ADEL_05 | 16 | ★3 · 100%★1 · 65% |
| 6 | Bazooka 2 | 15 | ★3 · 100%★3 · 100% |
| 7 | نــ☻ـآصـ☻ــر | 15 | no attack yet |
| 8 | infinity war | 15 | no attack yet |
| 9 | soumitra | 17 | ★3 · 100%★2 · 87% |
| 10 | M7AL7 | 13 | no attack yet |
| 11 | khaled | 13 | no attack yet |
| 12 | 7ason | 12 | ★1 · 61%★3 · 100% |
| 13 | i3mwr | 12 | no attack yet |
| 14 | عبدالرحمن | 13 | ★1 · 80%★2 · 69% |
| 15 | 3lawy | 8 | ★0 · 13%★0 · 14% |
الاتحادالمصراتي
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Zeglam | 18 | ★3 · 100%★3 · 100% |
| 2 | ER3 | 18 | ★3 · 100%★3 · 100% |
| 3 | fighter | 18 | no attack yet |
| 4 | PAIN | 17 | ★3 · 100%★3 · 100% |
| 5 | ايلومي | 17 | ★3 · 100%★3 · 100% |
| 6 | مفتاح عامر | 16 | no attack yet |
| 7 | bwrwys06 | 16 | no attack yet |
| 8 | AbdUllaH. IssA | 15 | ★2 · 77%★3 · 100% |
| 9 | ❤Abdullah_39❤ | 15 | no attack yet |
| 10 | عمـــك | 15 | no attack yet |
| 11 | أكريتوس | 14 | no attack yet |
| 12 | المشفشف | 13 | ★3 · 100%★2 · 98% |
| 13 | كربوجي 604 | 13 | ★3 · 100%★3 · 100% |
| 14 | Emhemed | 11 | no attack yet |
| 15 | Naji | 11 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.