ClashismCoC
War Matches · Ended · 20v20

Igris warrior

★9 · 16.9% · 4/20 attacks

vs

LAOS

★26 · 42.6% · 10/20 attacks

Match Analysis

LAOS won by 17 stars.

Town Hall matchup
Igris warrior14.6 avg
LAOS14.3 avg
Attack efficiency
Igris warrior4/20 attacks · 15% of max stars
LAOS10/20 attacks · 43% of max stars
Best attack
NAJEEBULLAH (Igris warrior) — ★3 · 100%
alien (LAOS) — ★3 · 100%
Unused attacks

Igris warrior: sundar casm, krisha123, RAMPRASATH, vj vicky, JACK SPARROW, HARIJUSTIN, NINJA, s.krishna, Dinesh, ¥HOP RAHUL¥, Naveen, ROCKRAHUL, sibi, Clash bro, Aravind.K.B, AKASH, Candy

LAOS: Teelee, LarBKK 1, LAR BKK2, slipknotAi, หนวดดำ3, Ning skyway, teelee2, BOUNCHAN, ꧁☆༂นักบุณ༂☆꧂, Ai, NanhVL, ʕ •ᴥ•ʔAonʕ •ᴥ•ʔ, phengta, aus, cat

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Igris warrior

#PlayerTHAttacks
1vijay vj18
★3 · 100%
2sundar casm18no attack yet
3krisha12318no attack yet
4RAMPRASATH17no attack yet
5vj vicky16no attack yet
6JACK SPARROW16no attack yet
7HARIJUSTIN15no attack yet
8NINJA17no attack yet
9s.krishna16no attack yet
10Dinesh16no attack yet
11¥HOP RAHUL¥15no attack yet
12musadiq14
★0 · 38%
13Naveen13no attack yet
14ROCKRAHUL13no attack yet
15sibi13no attack yet
16Clash bro13no attack yet
17Aravind.K.B12no attack yet
18AKASH12no attack yet
19NAJEEBULLAH11
★3 · 100%★3 · 100%
20Candy9no attack yet

LAOS

#PlayerTHAttacks
1MOUAXENG18
★2 · 79%★3 · 100%
2Teelee18no attack yet
3LarBKK 118no attack yet
4LAR BKK217no attack yet
5slipknotAi17no attack yet
6ako216
★2 · 60%★3 · 100%
7หนวดดำ316no attack yet
8Ning skyway15no attack yet
9Computer14
★3 · 100%★3 · 100%
10teelee215no attack yet
11bom15
★2 · 55%★3 · 100%
12alien14
★3 · 100%★2 · 58%
13BOUNCHAN14no attack yet
14꧁☆༂นักบุณ༂☆꧂13no attack yet
15Ai13no attack yet
16NanhVL13no attack yet
17ʕ •ᴥ•ʔAonʕ •ᴥ•ʔ12no attack yet
18phengta11no attack yet
19aus9no attack yet
20cat8no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.