MYANMAR KING
★39 · 92.2% · 27/15 attacks
vs
BD WAR KING
★38 · 91.46667% · 17/15 attacks
Match Analysis
MYANMAR KING won by 1 star.
Town Hall matchup
MYANMAR KING17.3 avg
BD WAR KING17.5 avg
Attack efficiency
MYANMAR KING27/15 attacks · 87% of max stars
BD WAR KING17/15 attacks · 84% of max stars
Unused attacks
MYANMAR KING: PitTaingHtaung
BD WAR KING: KHAN RUHUL, Rh.rahat☠️, Proxim Rozario, RUHUL KHAN, Km Zihadulislam, Rasel
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
MYANMAR KING
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | king | 18 | ★2 · 76%★2 · 87% |
| 2 | Nay Min lay | 18 | ★2 · 65%★2 · 80% |
| 3 | Zxbadboy | 18 | ★3 · 100%★3 · 100% |
| 4 | kothantun | 18 | ★2 · 77%★2 · 76% |
| 5 | ba yin ma | 18 | ★1 · 74%★2 · 55% |
| 6 | 007 | 18 | ★1 · 89%★3 · 100% |
| 7 | GINE SANN | 18 | ★3 · 100%★2 · 85% |
| 8 | GINE SANN | 18 | ★3 · 100%★2 · 99% |
| 9 | GINE SANN | 18 | ★2 · 99%★2 · 73% |
| 10 | Queen of WITCH | 17 | ★2 · 85%★2 · 83% |
| 11 | zmm | 17 | ★3 · 100%★2 · 92% |
| 12 | MYANMAR TIGER | 17 | ★2 · 92%★3 · 100% |
| 13 | U D | 16 | ★3 · 100%★1 · 85% |
| 14 | b@bÿ mőñ | 16 | ★3 · 100% |
| 15 | PitTaingHtaung | 15 | no attack yet |
BD WAR KING
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | RH.RAHUL | 18 | ★2 · 92%★2 · 97% |
| 2 | Rakibul Hasan | 18 | ★2 · 89%★1 · 83% |
| 3 | MEHEDI HASAN | 18 | ★3 · 100%★3 · 100% |
| 4 | Unknown | 18 | ★3 · 100%★3 · 100% |
| 5 | ❤️SHOPON MIZE❤️ | 18 | ★3 · 100%★3 · 100% |
| 6 | KHAN RUHUL | 18 | no attack yet |
| 7 | Nayeem sarker | 18 | ★1 · 80%★1 · 75% |
| 8 | A Danger Ghost | 18 | ★3 · 100%★3 · 100% |
| 9 | HSE-ANKHON-RHMN | 18 | ★3 · 100%★3 · 100% |
| 10 | Rh.rahat☠️ | 17 | no attack yet |
| 11 | Proxim Rozario | 17 | no attack yet |
| 12 | RUHUL KHAN | 18 | no attack yet |
| 13 | Shuvo... | 16 | ★3 · 100% |
| 14 | Km Zihadulislam | 15 | no attack yet |
| 15 | Rasel | 17 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.