Anh Em Pro
★45 · 100% · 26/15 attacks
vs
$((FHG))Libya
★45 · 100% · 24/15 attacks
Match Analysis
Anh Em Pro and $((FHG))Libya tied on both stars and destruction.
Town Hall matchup
Anh Em Pro17.4 avg
$((FHG))Libya17.5 avg
Attack efficiency
Anh Em Pro26/15 attacks · 100% of max stars
$((FHG))Libya24/15 attacks · 100% of max stars
Unused attacks
Anh Em Pro: ⚡️never love⚡️, never alone
$((FHG))Libya: SIMBA, Amjed
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Anh Em Pro
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | tracy | 18 | ★3 · 100%★3 · 100% |
| 2 | ⚡️never love⚡️ | 18 | no attack yet |
| 3 | sửu❤nhj | 18 | ★3 · 100%★2 · 99% |
| 4 | bamboo | 18 | ★2 · 83%★3 · 100% |
| 5 | Zip | 18 | ★1 · 81%★1 · 89% |
| 6 | soan bung bia | 18 | ★3 · 100%★3 · 100% |
| 7 | Duy | 18 | ★3 · 100%★3 · 100% |
| 8 | MR.Luật_VP | 18 | ★3 · 100%★3 · 100% |
| 9 | hiendien1638 | 17 | ★2 · 93%★2 · 61% |
| 10 | PhamDuyToan2011 | 17 | ★3 · 100%★1 · 98% |
| 11 | Byakuya | 17 | ★3 · 100%★3 · 100% |
| 12 | Kim Thoa | 18 | ★3 · 100%★3 · 100% |
| 13 | Hieupro1997 | 17 | ★2 · 93%★2 · 58% |
| 14 | vệ bình ngân hà | 16 | ★2 · 81%★2 · 98% |
| 15 | never alone | 15 | no attack yet |
$((FHG))Libya
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | BLACK LIBYA | 18 | ★3 · 100%★3 · 100% |
| 2 | MO ⚡️ R O L E X | 18 | ★3 · 100%★3 · 100% |
| 3 | GBAROT❤️ | 18 | ★3 · 100%★3 · 100% |
| 4 | يوسف بن حمدين | 18 | ★3 · 100%★3 · 100% |
| 5 | المارد النائم | 18 | ★1 · 92%★1 · 85% |
| 6 | ☠️⭐ القيادة ⭐☠️ | 18 | ★3 · 100%★2 · 58% |
| 7 | muha addurat | 18 | ★2 · 90% |
| 8 | MOHAMMED AB | 18 | ★3 · 100%★3 · 100% |
| 9 | SIMBA | 18 | no attack yet |
| 10 | 《Omar Althwadi》 | 17 | ★3 · 100%★3 · 100% |
| 11 | المدمر جديد | 17 | ★1 · 73%★3 · 100% |
| 12 | NezarMusa | 17 | ★1 · 55%★1 · 27% |
| 13 | VENOM: | 17 | ★1 · 12%★1 · 13% |
| 14 | Amjed | 16 | no attack yet |
| 15 | Hodifa MB | 16 | ★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.