sakura
★29 · 66.4% · 12/15 attacks
vs
LATAM CLAN
★29 · 68.26667% · 14/15 attacks
Match Analysis
LATAM CLAN won on destruction percentage after both sides matched on stars.
Town Hall matchup
sakura16.3 avg
LATAM CLAN16.7 avg
Attack efficiency
sakura12/15 attacks · 64% of max stars
LATAM CLAN14/15 attacks · 64% of max stars
Unused attacks
sakura: subasa, Eagle Artillery, Duy Phương, ks, ken :)), Nôbita, Kñight, legend2015
LATAM CLAN: willisam, DAOB0517, Domini, manuelle, Jesua, joseangel, wuyduc, Edgarbm14
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
sakura
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | DarkNight™© | 18 | ★2 · 87%★2 · 97% |
| 2 | hen xui | 18 | ★3 · 100% |
| 3 | subasa | 18 | no attack yet |
| 4 | MyHaiTeam | 18 | ★3 · 100%★3 · 100% |
| 5 | Eagle Artillery | 18 | no attack yet |
| 6 | Duy Phương | 18 | ★3 · 100% |
| 7 | Duy Phương | 17 | no attack yet |
| 8 | ks | 16 | no attack yet |
| 9 | ken :)) | 16 | no attack yet |
| 10 | Nôbita | 18 | no attack yet |
| 11 | Kñight | 17 | no attack yet |
| 12 | QLYMY | 16 | ★3 · 100%★3 · 100% |
| 13 | QLuận☆ | 13 | ★2 · 57%★3 · 100% |
| 14 | legend2015 | 12 | no attack yet |
| 15 | ông giáo | 12 | ★2 · 75%★2 · 55% |
LATAM CLAN
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | polo | 18 | ★3 · 100%★3 · 100% |
| 2 | willisam | 18 | no attack yet |
| 3 | pitillo | 18 | ★3 · 100%★3 · 100% |
| 4 | DAOB0517 | 18 | no attack yet |
| 5 | dorian | 18 | ★2 · 50%★3 · 100% |
| 6 | Domini | 18 | no attack yet |
| 7 | manuelle | 17 | no attack yet |
| 8 | Jesua | 17 | no attack yet |
| 9 | joseangel | 18 | no attack yet |
| 10 | toniňo | 16 | ★2 · 61%★1 · 68% |
| 11 | wuyduc | 17 | no attack yet |
| 12 | Edgarbm14 | 16 | no attack yet |
| 13 | luis | 16 | ★1 · 55%★3 · 100% |
| 14 | Mamulengo | 13 | ★0 · 45%★3 · 100% |
| 15 | ~♤xeba♤~ | 12 | ★3 · 100%★2 · 99% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.