ClashismCoC
War Matches · Ended · 20v20

mich mich

★60 · 100% · 38/20 attacks

vs

#RiseOfTheClash

★60 · 100% · 34/20 attacks

Match Analysis

mich mich and #RiseOfTheClash tied on both stars and destruction.

Town Hall matchup
mich mich18.0 avg
#RiseOfTheClash18.0 avg
Attack efficiency
mich mich38/20 attacks · 100% of max stars
#RiseOfTheClash34/20 attacks · 100% of max stars
Best attack
marco (mich mich) — ★3 · 100%
Xavy (#RiseOfTheClash) — ★3 · 100%
Unused attacks

#RiseOfTheClash: rgRox87, SU Rose, rox

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

mich mich

#PlayerTHAttacks
1manu18
★3 · 100%★3 · 100%
2*SainT-MicheL*18
★2 · 91%★3 · 100%
3MM DAV DORCEL18
★2 · 95%★3 · 100%
4Glazzou18
★3 · 100%★3 · 100%
5whiteghost18
★3 · 100%★3 · 100%
6wil18
★2 · 91%★3 · 100%
7Jay One ²™18
★3 · 100%★3 · 100%
8Djé18
★3 · 100%★3 · 100%
9Jay One ™18
★3 · 100%★3 · 100%
10roulian18
★3 · 100%★3 · 100%
11AurélienKtm18
★2 · 93%
12MM FredleGrand18
★3 · 100%★3 · 100%
13KING18
★3 · 100%★3 · 100%
14jpmini3818
★3 · 100%★3 · 100%
15marco18
★3 · 100%
16tail-tail18
★1 · 87%★3 · 100%
17ShAkA18
★2 · 96%★2 · 82%
18LorD Fab18
★3 · 100%★3 · 100%
19⚡Cécé ⚡18
★1 · 7%★1 · 6%
20Crowley⚔️50⚔️18
★3 · 100%★3 · 100%

#RiseOfTheClash

#PlayerTHAttacks
1jonathan18
★3 · 100%★2 · 97%
2Blackhand18
★3 · 100%★3 · 100%
3AIZEN THE GREAT18
★2 · 66%★1 · 70%
4Andy18
★3 · 100%★3 · 100%
5rgRox8718no attack yet
6bobguyking18
★3 · 100%★3 · 100%
7Xavy18
★3 · 100%★1 · 91%
8L S MUKILAN18
★3 · 100%★1 · 58%
9zXhen-_-18
★3 · 100%★1 · 95%
10Shadow18
★3 · 100%★3 · 100%
11NightSky18
★3 · 100%★2 · 96%
12SU Rose18no attack yet
13tZar18
★3 · 100%★3 · 100%
14THE MARVELS18
★2 · 96%★3 · 100%
15ÇÁptaiN HásÑáiÑ18
★3 · 100%★2 · 83%
16TonChoy_GaMin1218
★1 · 82%★2 · 58%
17ROGER18
★3 · 100%★3 · 100%
18rox18no attack yet
19GOD’S SOLDIER18
★3 · 100%★1 · 87%
20Dellu king18
★3 · 100%★2 · 73%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.