$p۩7r0$
★37 · 89.2% · 17/15 attacks
vs
QUEENSKILL YT
★45 · 100% · 27/15 attacks
Match Analysis
QUEENSKILL YT won by 8 stars.
Town Hall matchup
$p۩7r0$18.0 avg
QUEENSKILL YT18.0 avg
Attack efficiency
$p€©7r0$17/15 attacks · 82% of max stars
QUEENSKILL YT27/15 attacks · 100% of max stars
Unused attacks
$p€©7r0$: Huguin, Cantorozki, ༄ོིུ༼Lཔད།ཇས༽༄ོི, JUMPER, JumperChicoRed™, Nicoxter10
QUEENSKILL YT: ❤️❤️MADHAVI ❤️❤
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
$p۩7r0$
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Eversor | 18 | ★3 · 100%★2 · 76% |
| 2 | GoSuisBaCk | 18 | ★3 · 100%★3 · 100% |
| 3 | Alejandro | 18 | ★3 · 100%★3 · 100% |
| 4 | Gian2020 | 18 | ★2 · 95%★3 · 100% |
| 5 | ★Kae★Zapata★ | 18 | ★3 · 100%★2 · 78% |
| 6 | —-DiOs—- | 18 | ★2 · 98%★2 · 74% |
| 7 | takito | 18 | ★2 · 77%★2 · 89% |
| 8 | Huguin | 18 | no attack yet |
| 9 | Cantorozki | 18 | no attack yet |
| 10 | ༄ོིུ༼Lཔད།ཇས༽༄ོི | 18 | no attack yet |
| 11 | ★₪Kae★Zapata₪★ | 18 | ★3 · 100% |
| 12 | JUMPER | 18 | no attack yet |
| 13 | JumperChicoRed™ | 18 | no attack yet |
| 14 | Nicoxter10 | 18 | no attack yet |
| 15 | ₪★Kae₪Zapata★₪ | 18 | ★3 · 100%★2 · 79% |
QUEENSKILL YT
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Shubham | 18 | ★3 · 100%★3 · 100% |
| 2 | Trix | 18 | ★3 · 100%★3 · 100% |
| 3 | ABHI PARMAR | 18 | ★1 · 18%★1 · 19% |
| 4 | SAIKAT | 18 | ★3 · 100%★3 · 100% |
| 5 | Bishal | 18 | ★3 · 100%★3 · 100% |
| 6 | Ye10 Gaming | 18 | ★1 · 25%★2 · 50% |
| 7 | DSM♦️ANAY | 18 | ★1 · 35%★1 · 37% |
| 8 | devil | 18 | ★2 · 91% |
| 9 | Ashik | 18 | ★3 · 100%★3 · 100% |
| 10 | ❤️❤️MADHAVI ❤️❤ | 18 | no attack yet |
| 11 | the hunter | 18 | ★3 · 100%★3 · 100% |
| 12 | ⚽ISAGI⚽ | 18 | ★0 · 45%★2 · 85% |
| 13 | V♠M | 18 | ★1 · 21%★1 · 12% |
| 14 | BD™️ SHAMIM⚡02 | 18 | ★3 · 100%★3 · 100% |
| 15 | ROMJAN | 18 | ★3 · 100%★2 · 91% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.