ClashismCoC
War Matches · Ended · 20v20

OʻZBEKISTON

★32 · 66.1% · 22/20 attacks

vs

3 Kafadar

★60 · 100% · 27/20 attacks

Match Analysis

3 Kafadar won by 28 stars.

Town Hall matchup
OʻZBEKISTON16.7 avg
3 Kafadar16.5 avg
Attack efficiency
OʻZBEKISTON22/20 attacks · 53% of max stars
3 Kafadar27/20 attacks · 100% of max stars
Best attack
nodir (OʻZBEKISTON) — ★3 · 100%
DofLaMiNGo (3 Kafadar) — ★3 · 100%
Unused attacks

OʻZBEKISTON: MER GRAF, MAKS, J.uz, гиёс бой, Handade, ДАРК КИНГ, sardor, Musilmanin77

3 Kafadar: MaxMuN DoKeLLeR, YahabuXXL, THeWaLKinG DeaD, Linux.!Land.*, @KASIRGA@, Red_Shadow

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

OʻZBEKISTON

#PlayerTHAttacks
1MER GRAF18no attack yet
2LESGO18
★2 · 85%★1 · 78%
3DIMA18
★3 · 100%★1 · 95%
4ислам18
★1 · 74%★3 · 100%
5MAKS17no attack yet
6world ov tanks17
★1 · 65%
7J.uz17no attack yet
8гиёс бой17no attack yet
9ислам8916
★3 · 100%★3 · 100%
10berkut16
★1 · 69%★1 · 77%
11Handade17no attack yet
12nodir15
★3 · 100%★3 · 100%
13ДАРК КИНГ17no attack yet
14firuz17
★2 · 85%★1 · 48%
15stariy boyets17
★2 · 89%★1 · 85%
16sardor17no attack yet
17Ali07217
★1 · 54%★0 · 35%
18MERT15
★2 · 94%★3 · 100%
19Musilmanin7716no attack yet
20ислам8914
★1 · 87%

3 Kafadar

#PlayerTHAttacks
1D4B4K18
★3 · 100%★3 · 100%
2k3bir18
★3 · 100%★2 · 89%
3MaxMuN DoKeLLeR18no attack yet
4(Game Master)17
★3 · 100%★3 · 100%
5╭☆ժɑɾƘ【T̴B̴】ժɑվ17
★3 · 100%★3 · 100%
6son kral4017
★2 · 93%★3 · 100%
71GaripYolcu17
★3 · 100%★1 · 75%
8YahabuXXL17no attack yet
9ahmet17
★3 · 100%★3 · 100%
10gurbuz17
★3 · 100%★3 · 100%
11KaRaViCDaNLı17
★3 · 100%★3 · 100%
12THeWaLKinG DeaD17no attack yet
13ölümcül kasırga17
★3 · 100%★3 · 100%
14Linux.!Land.*16no attack yet
15@KASIRGA@16no attack yet
16Ömer15
★3 · 100%
17Red_Shadow15no attack yet
181GaRiPYiĞiT15
★3 · 100%★3 · 100%
19Kertenkele14
★3 · 100%★3 · 100%
20DofLaMiNGo15
★3 · 100%★3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.