ClashismCoC
War Matches · Ended · 20v20

BattleCry⚡️

★60 · 100% · 34/20 attacks

vs

Uniek NL 2

★60 · 100% · 40/20 attacks

Match Analysis

BattleCry⚡️ and Uniek NL 2 tied on both stars and destruction.

Town Hall matchup
BattleCry⚡️18.0 avg
Uniek NL 217.9 avg
Attack efficiency
BattleCry⚡️34/20 attacks · 100% of max stars
Uniek NL 240/20 attacks · 100% of max stars
Best attack
GHWONYACHT (BattleCry⚡️) — ★3 · 100%
Koning Robin (Uniek NL 2) — ★3 · 100%
Unused attacks

BattleCry⚡️: Joshi, Yellow Zushi, Mr.X

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

BattleCry⚡️

#PlayerTHAttacks
1Victor8718
★2 · 54%★3 · 100%
2ASSASSINS18
★2 · 97%★1 · 64%
3Salatgurke18
★1 · 58%★1 · 54%
4Joshi18no attack yet
5Hunter18
★3 · 100%★3 · 100%
6nici0318
★3 · 100%★3 · 100%
7shadow18
★3 · 100%★3 · 100%
8⚡️z҈e҈u҈s҈⚡️™️18
★3 · 100%★2 · 92%
9Yellow Zushi18no attack yet
10Hilge9818
★1 · 88%★1 · 93%
11Isimpforsova18
★1 · 74%★3 · 100%
12SNOBY18
★3 · 100%★3 · 100%
13Mr.X18no attack yet
14BC⚡️ ∙ ZEUS ☜18
★3 · 100%★1 · 4%
15TRIONIX18
★3 · 100%★3 · 100%
16Sameopat18
★2 · 98%★3 · 100%
17Qiuyuyuyu18
★3 · 100%★3 · 100%
18Wen-Yu18
★3 · 100%★3 · 100%
19Luffy18
★1 · 82%★2 · 79%
20GHWONYACHT18
★3 · 100%★2 · 95%

Uniek NL 2

#PlayerTHAttacks
1Kneukerd18
★3 · 100%★3 · 100%
2tryb4y0udi318
★1 · 76%★3 · 100%
3☆BierKlerk☆18
★3 · 100%★3 · 100%
4Bulleke18
★3 · 100%★3 · 100%
5CheerBabeSparky18
★3 · 100%★3 · 100%
6g. huus18
★3 · 100%★3 · 100%
7Yeyo18
★3 · 100%★3 · 100%
8⭐️Pennywise⭐️18
★2 · 83%★2 · 72%
9bertje18
★3 · 100%★1 · 95%
10Witte18
★2 · 75%★1 · 60%
11wessel18
★3 · 100%★1 · 82%
12Koning Robin18
★3 · 100%★3 · 100%
13Rocky Balbao18
★1 · 83%★2 · 95%
14Sir Blokkemans18
★1 · 86%★3 · 100%
15✨Shagall✨18
★3 · 100%★3 · 100%
16TheSuits18
★2 · 60%★2 · 91%
17orang pogos18
★2 · 57%★2 · 61%
18GGe@18
★3 · 100%★3 · 100%
19jarno18
★2 · 79%★2 · 83%
20Daniel17
★1 · 87%★2 · 73%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.