The Rising
★22 · 56.866665% · 11/15 attacks
vs
The Avengers
★42 · 96.6% · 21/15 attacks
Match Analysis
The Avengers won by 20 stars.
Town Hall matchup
The Rising14.1 avg
The Avengers13.7 avg
Attack efficiency
The Rising11/15 attacks · 49% of max stars
The Avengers21/15 attacks · 93% of max stars
Unused attacks
The Rising: INVINCIBLE, ah OK, call it G, Stephen 321, Echooooo, angie, ᴀᴋꜱʜᴀʏ, Wizkidd, FATEFULLANIMAL
The Avengers: THOR, Iron Man, micg, Captain America
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
The Rising
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Alexx | 17 | ★2 · 69%★2 · 98% |
| 2 | aßd | 16 | ★2 · 81%★3 · 100% |
| 3 | INVINCIBLE | 15 | no attack yet |
| 4 | ah OK | 16 | no attack yet |
| 5 | call it G | 15 | no attack yet |
| 6 | Stephen 321 | 14 | no attack yet |
| 7 | K0NV1CT25 | 14 | ★3 · 100%★3 · 100% |
| 8 | A117 | 13 | ★1 · 82%★2 · 98% |
| 9 | Echooooo | 13 | no attack yet |
| 10 | angie | 13 | no attack yet |
| 11 | ᴀᴋꜱʜᴀʏ | 13 | no attack yet |
| 12 | JOHN | 13 | ★3 · 100%★1 · 76% |
| 13 | Wizkidd | 15 | no attack yet |
| 14 | Alexx III | 13 | ★3 · 100% |
| 15 | FATEFULLANIMAL | 12 | no attack yet |
The Avengers
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Knight Warrior | 17 | ★3 · 100%★2 · 99% |
| 2 | °○THANOS○° | 15 | ★3 · 100%★3 · 100% |
| 3 | Deadly shadow | 15 | ★3 · 100%★2 · 61% |
| 4 | °THANOS° | 16 | ★3 · 100%★3 · 100% |
| 5 | SHIELD BREAKEr | 14 | ★3 · 100%★3 · 100% |
| 6 | THOR | 14 | no attack yet |
| 7 | Iron Man | 14 | no attack yet |
| 8 | plexvvre. | 13 | ★2 · 80%★3 · 100% |
| 9 | EliotPower | 13 | ★2 · 74%★2 · 70% |
| 10 | Dragonrid3r | 13 | ★2 · 89%★3 · 100% |
| 11 | Bren | 13 | ★2 · 98% |
| 12 | yusuf_bbr | 12 | ★3 · 100%★2 · 89% |
| 13 | Westy | 13 | ★2 · 95%★3 · 100% |
| 14 | micg | 12 | no attack yet |
| 15 | Captain America | 12 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.