ROCKS CLASHER'S
★45 · 100% · 19/15 attacks
vs
#1 CLAN
★37 · 93.8% · 24/15 attacks
Match Analysis
ROCKS CLASHER'S won by 8 stars.
Town Hall matchup
ROCKS CLASHER'S18.0 avg
#1 CLAN18.0 avg
Attack efficiency
ROCKS CLASHER'S19/15 attacks · 100% of max stars
#1 CLAN24/15 attacks · 82% of max stars
Unused attacks
ROCKS CLASHER'S: KAWSAR, ÄŘĀFÅŤ JŘ, R C⚡ SUJON™, ČĹĂŚĤĔŔ ŚĤĨĤĂβ™, R C⚡SH|HAB™09
#1 CLAN: Mr. Attitude, Đeepak___, s. g
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
ROCKS CLASHER'S
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | R C⚡SOBUJ™ | 18 | ★3 · 100%★3 · 100% |
| 2 | KAWSAR | 18 | no attack yet |
| 3 | R C ⚡️ SOMRAT™️ | 18 | ★3 · 100%★3 · 100% |
| 4 | RC⚡SOHAN™ | 18 | ★1 · 8%★1 · 13% |
| 5 | ɭɩɭ Jʌʜɘɗ ɭɩɭ | 18 | ★3 · 100%★3 · 100% |
| 6 | ÄŘĀFÅŤ JŘ | 18 | no attack yet |
| 7 | R C⚡SH|HAB™06 | 18 | ★3 · 100% |
| 8 | R C⚡ SUJON™ | 18 | no attack yet |
| 9 | RC⚡RAYAN | 18 | ★3 · 100%★3 · 100% |
| 10 | R C⚡SH|HAB™02 | 18 | ★3 · 100%★3 · 100% |
| 11 | ČĹĂŚĤĔŔ ŚĤĨĤĂβ™ | 18 | no attack yet |
| 12 | R C⚡RAFSAN™ | 18 | ★3 · 100%★3 · 100% |
| 13 | Sopon's World 2 | 18 | ★3 · 100%★3 · 100% |
| 14 | PK | 18 | ★1 · 15%★1 · 8% |
| 15 | R C⚡SH|HAB™09 | 18 | no attack yet |
#1 CLAN
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | LLBEAN | 18 | ★2 · 80%★2 · 94% |
| 2 | Supernat | 18 | ★3 · 100%★3 · 100% |
| 3 | dogsbreath | 18 | ★2 · 85%★0 · 11% |
| 4 | Mr.E | 18 | ★3 · 100%★3 · 100% |
| 5 | Dnad | 18 | ★2 · 85%★2 · 69% |
| 6 | Fairlady | 18 | ★2 · 87%★2 · 77% |
| 7 | dodge | 18 | ★1 · 65%★2 · 94% |
| 8 | Mr. Attitude | 18 | no attack yet |
| 9 | Doug | 18 | ★3 · 100%★2 · 90% |
| 10 | brettstang | 18 | ★2 · 62%★2 · 81% |
| 11 | Rumble | 18 | ★3 · 100%★3 · 100% |
| 12 | elvin | 18 | ★2 · 98%★1 · 81% |
| 13 | Đeepak___ | 18 | no attack yet |
| 14 | s. g | 18 | no attack yet |
| 15 | Roedack | 18 | ★2 · 77%★1 · 46% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.