ClashismCoC
War Matches · Ended · 20v20

LORDS EMPEROR

★60 · 100% · 27/20 attacks

vs

❤Clear ❤

★60 · 100% · 36/20 attacks

Match Analysis

LORDS EMPEROR and ❤Clear ❤ tied on both stars and destruction.

Town Hall matchup
LORDS EMPEROR17.3 avg
❤Clear ❤17.6 avg
Attack efficiency
LORDS EMPEROR27/20 attacks · 100% of max stars
❤Clear ❤36/20 attacks · 100% of max stars
Best attack
<HUNTER> (LORDS EMPEROR) — ★3 · 100%
Philz Jews (❤Clear ❤) — ★3 · 100%
Unused attacks

LORDS EMPEROR: cagiss, El Ninya, RiVeRProKill, Pol RB, Askabbaall, guarosa

❤Clear ❤: King Crab

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

LORDS EMPEROR

#PlayerTHAttacks
1ikerjoserocio18
★1 · 20%★2 · 52%
2Diablo nacho18
★3 · 100%★2 · 97%
3magic18
★3 · 100%★3 · 100%
4cagiss18no attack yet
5El Ninya18no attack yet
6Hugo18
★2 · 94%★3 · 100%
7RodmaC18
★3 · 100%★3 · 100%
8BONJO [93]18
★3 · 100%
9canelillo18
★3 · 100%★3 · 100%
10karabatik18
★3 · 100%★3 · 100%
11RiVeRProKill18no attack yet
12Naura18
★3 · 100%★3 · 100%
13ROBINDARK18
★3 · 100%★3 · 100%
14moidimo18
★3 · 100%★3 · 100%
15Lester18
★2 · 76%★3 · 100%
16javivi18
★3 · 100%★2 · 50%
17<HUNTER>16
★3 · 100%★3 · 100%
18Pol RB17no attack yet
19Askabbaall14no attack yet
20guarosa10no attack yet

❤Clear ❤

#PlayerTHAttacks
1Stream18
★3 · 100%★3 · 100%
2King Crab18no attack yet
3ckim040918
★3 · 100%★3 · 100%
4branster18
★3 · 100%★3 · 100%
5JSG18
★3 · 100%★3 · 100%
6⭐️ShaaBøøYaaH⭐️18
★1 · 22%★1 · 4%
7Nut18
★3 · 100%★1 · 30%
8⚡❤️Knight❤️⚡18
★3 · 100%★1 · 76%
9smatar18
★2 · 96%★3 · 100%
10iron man18
★2 · 85%
11Figi_PuibZz18
★3 · 100%★3 · 100%
12willbur18
★3 · 100%★2 · 66%
13relzz18
★3 · 100%★3 · 100%
14Sanjay18
★3 · 100%★1 · 91%
15«••Wolverine••»18
★1 · 90%★2 · 52%
16Md Ismail18
★3 · 100%★3 · 100%
17prathy17
★3 · 100%★2 · 72%
18swag relz17
★3 · 100%★3 · 100%
19Huiby1016
★3 · 100%★1 · 78%
20Philz Jews15
★3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.