KING'S.COM
★45 · 100% · 19/15 attacks
vs
GK CLAN
★44 · 98.8% · 23/15 attacks
Match Analysis
KING'S.COM won by 1 star.
Town Hall matchup
KING'S.COM13.8 avg
GK CLAN14.2 avg
Attack efficiency
KING'S.COM19/15 attacks · 100% of max stars
GK CLAN23/15 attacks · 98% of max stars
Unused attacks
KING'S.COM: ♡Arii♡, @krishna mohan@, Legendary king, Herman, Yug Chaudhary
GK CLAN: yesus mulket, destroyer, AMakeAWishKid
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
KING'S.COM
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Liberator⚡ | 18 | ★3 · 100%★3 · 100% |
| 2 | dhruv | 16 | ★3 · 100%★3 · 100% |
| 3 | ♡Arii♡ | 16 | no attack yet |
| 4 | Wolfyyy•OG | 15 | ★3 · 100%★3 · 100% |
| 5 | MR. ROHIIT 95 | 15 | ★3 · 100%★3 · 100% |
| 6 | The NeMeSIS | 14 | ★1 · 59%★0 · 40% |
| 7 | legenDADDY | 14 | ★3 · 100% |
| 8 | Herman | 14 | ★3 · 100%★3 · 100% |
| 9 | MorningStar❤️ | 14 | ★3 · 100%★3 · 100% |
| 10 | @krishna mohan@ | 14 | no attack yet |
| 11 | Legendary king | 13 | no attack yet |
| 12 | ×Legen❤️Daddy× | 12 | ★2 · 79%★3 · 100% |
| 13 | C.Ronaldo 7 | 12 | ★2 · 58%★3 · 100% |
| 14 | Herman | 11 | no attack yet |
| 15 | Yug Chaudhary | 9 | no attack yet |
GK CLAN
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Master Ankur | 18 | ★2 · 82%★3 · 100% |
| 2 | AALOO | 17 | ★2 · 68%★3 · 100% |
| 3 | Rein | 16 | ★3 · 100%★3 · 100% |
| 4 | RAJPUT | 16 | ★3 · 100%★3 · 100% |
| 5 | SID_2710 | 15 | ★3 · 100%★3 · 100% |
| 6 | SIDDHARTH | 14 | ★3 · 100%★3 · 100% |
| 7 | no.8 | 14 | ★3 · 100%★3 · 100% |
| 8 | yesus mulket | 14 | no attack yet |
| 9 | BABY❣️❣️ | 14 | ★2 · 98%★2 · 89% |
| 10 | yashu_thakor | 13 | ★2 · 86% |
| 11 | destroyer | 13 | no attack yet |
| 12 | AMakeAWishKid | 13 | no attack yet |
| 13 | unc | 12 | ★3 · 100%★3 · 100% |
| 14 | oyam311@gmail | 12 | ★3 · 100%★3 · 100% |
| 15 | Sneaky | 12 | ★2 · 60%★2 · 52% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.