SAKALAM NgAnI√
★28 · 67.53333% · 11/15 attacks
vs
SPXSQUAD
★44 · 99.066666% · 23/15 attacks
Match Analysis
SPXSQUAD won by 16 stars.
Town Hall matchup
SAKALAM NgAnI√13.4 avg
SPXSQUAD12.3 avg
Attack efficiency
SAKALAM NgAnI√11/15 attacks · 62% of max stars
SPXSQUAD23/15 attacks · 98% of max stars
Unused attacks
SAKALAM NgAnI√: Kɪɴɢ_Sʜᴇᴇsʜ l, chardea30, ravi, dhalili18, deilie-30, Kɪɴɢ_Sʜᴇᴇsʜ ll, king_mjcoc XD12, Astik, Buchi
SPXSQUAD: abamsenin, Chupeng, bakupukulll
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
SAKALAM NgAnI√
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Kɪɴɢ_Sʜᴇᴇsʜ l | 15 | no attack yet |
| 2 | Govandy011 | 14 | ★1 · 65% |
| 3 | chardea30 | 14 | no attack yet |
| 4 | ElbisTek66 | 14 | ★2 · 88%★3 · 100% |
| 5 | ravi | 14 | no attack yet |
| 6 | dhalili18 | 14 | no attack yet |
| 7 | deilie-30 | 14 | no attack yet |
| 8 | denis.vereketa@ | 14 | ★3 · 100%★2 · 77% |
| 9 | sarjan | 14 | ★3 · 100%★3 · 100% |
| 10 | Kɪɴɢ_Sʜᴇᴇsʜ ll | 15 | no attack yet |
| 11 | king_mjcoc XD12 | 13 | no attack yet |
| 12 | Astik | 13 | no attack yet |
| 13 | phoggy 2 | 11 | ★3 · 100%★2 · 83% |
| 14 | Oolay20 | 11 | ★3 · 100%★3 · 100% |
| 15 | Buchi | 11 | no attack yet |
SPXSQUAD
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Uwa Telod | 15 | ★3 · 100%★3 · 100% |
| 2 | bacang | 14 | ★2 · 92%★3 · 100% |
| 3 | SEUPAN WALUH | 14 | ★3 · 100%★3 · 100% |
| 4 | Uwa Tomun | 14 | ★3 · 100%★3 · 100% |
| 5 | abamsenin | 14 | no attack yet |
| 6 | nugraha | 14 | ★3 · 100%★2 · 78% |
| 7 | SEUPAN CAU | 14 | ★3 · 100%★3 · 100% |
| 8 | SEUPAN GANYONG | 14 | ★3 · 100%★3 · 100% |
| 9 | ☆☆UwaSambo☆☆ | 14 | ★3 · 100%★3 · 100% |
| 10 | santuy | 13 | ★2 · 86%★2 · 94% |
| 11 | Chupeng | 11 | no attack yet |
| 12 | irpan | 11 | ★2 · 76%★2 · 76% |
| 13 | fazar | 11 | ★1 · 68%★1 · 71% |
| 14 | isa | 8 | ★0 · 44% |
| 15 | bakupukulll | 4 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.