req and go can
★36 · 86.53333% · 18/15 attacks
vs
FireFlame
★31 · 74.73333% · 13/15 attacks
Match Analysis
req and go can won by 5 stars.
Town Hall matchup
req and go can15.7 avg
FireFlame15.9 avg
Attack efficiency
req and go can18/15 attacks · 80% of max stars
FireFlame13/15 attacks · 69% of max stars
Unused attacks
req and go can: Lasiya, jessmark, Khim, Clasher, Tera Bhai
FireFlame: itaybiren1@gmai, MD. RASEL, kortney, CAROLFKNBASKIN, albert, rammy_d, Lucian Bane, ☬M̷O̷N̷S̷T̷E̷R̷
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
req and go can
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Lasiya | 18 | no attack yet |
| 2 | MANN1Y | 18 | ★1 · 68% |
| 3 | erica | 18 | ★3 · 100%★3 · 100% |
| 4 | JR.KHALED | 18 | ★3 · 100%★3 · 100% |
| 5 | Knight_Rider | 17 | ★2 · 74%★1 · 67% |
| 6 | EVON | 17 | ★3 · 100%★3 · 100% |
| 7 | jessmark | 16 | no attack yet |
| 8 | MD.Tahsin | 16 | ★3 · 100%★1 · 75% |
| 9 | oo-erica-oo | 15 | ★3 · 100%★3 · 100% |
| 10 | TUSHAR | 15 | ★2 · 68% |
| 11 | Khim | 14 | no attack yet |
| 12 | YourDaddy | 14 | ★2 · 77%★1 · 70% |
| 13 | salim | 14 | ★2 · 79%★2 · 93% |
| 14 | Clasher | 14 | no attack yet |
| 15 | Tera Bhai | 12 | no attack yet |
FireFlame
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | D-Block | 18 | ★2 · 88%★2 · 93% |
| 2 | alex | 18 | ★3 · 100% |
| 3 | itaybiren1@gmai | 18 | no attack yet |
| 4 | rana | 18 | ★2 · 55%★2 · 68% |
| 5 | JoeExotic | 18 | ★2 · 74%★2 · 81% |
| 6 | MD. RASEL | 17 | no attack yet |
| 7 | Luffy | 16 | ★3 · 100%★3 · 100% |
| 8 | @@@@@@@ | 15 | ★3 · 100%★3 · 100% |
| 9 | zaza odzz | 15 | ★2 · 85%★2 · 77% |
| 10 | kortney | 16 | no attack yet |
| 11 | CAROLFKNBASKIN | 16 | no attack yet |
| 12 | albert | 14 | no attack yet |
| 13 | rammy_d | 14 | no attack yet |
| 14 | Lucian Bane | 13 | no attack yet |
| 15 | ☬M̷O̷N̷S̷T̷E̷R̷ | 12 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.