rockerzz
★45 · 100% · 23/15 attacks
vs
VAI_BROTHERS
★45 · 100% · 22/15 attacks
Match Analysis
rockerzz and VAI_BROTHERS tied on both stars and destruction.
Town Hall matchup
rockerzz17.3 avg
VAI_BROTHERS16.9 avg
Attack efficiency
rockerzz23/15 attacks · 100% of max stars
VAI_BROTHERS22/15 attacks · 100% of max stars
Unused attacks
rockerzz: sooriyasmart, Sudhakar, steel
VAI_BROTHERS: N!ght _£urY, ABBA, JOHNNY, Nahid237395, KING
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
rockerzz
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | sathish | 18 | ★3 · 100%★3 · 100% |
| 2 | Karthiksidhvin | 18 | ★2 · 72%★2 · 75% |
| 3 | prakash | 18 | ★3 · 100%★3 · 100% |
| 4 | sooriyasmart | 18 | no attack yet |
| 5 | VIJAY | 18 | ★3 · 100%★3 · 100% |
| 6 | Sudhakar | 18 | no attack yet |
| 7 | JULMASH | 18 | ★2 · 94%★3 · 100% |
| 8 | swiss 1 | 18 | ★3 · 100%★2 · 56% |
| 9 | BL@CKC@T | 17 | ★3 · 100%★3 · 100% |
| 10 | karthi$$$ | 17 | ★1 · 70%★2 · 89% |
| 11 | karthi$$$ | 17 | ★3 · 100% |
| 12 | Arun salem2 | 17 | ★3 · 100% |
| 13 | steel | 16 | no attack yet |
| 14 | Arun slaem | 16 | ★3 · 100% |
| 15 | <<*NIMAL*>> | 15 | ★3 · 100%★3 · 100% |
VAI_BROTHERS
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Sadi | 18 | ★3 · 100%★3 · 100% |
| 2 | SENTINEL PRIME_ | 18 | ★3 · 100%★3 · 100% |
| 3 | ☆FŘÒŠŢ☆ | 18 | ★3 · 100%★3 · 100% |
| 4 | N!ght _£urY | 18 | no attack yet |
| 5 | LITTLE_PRIME_ | 18 | ★3 · 100%★3 · 100% |
| 6 | OPTIMUS_PRIME | 18 | ★2 · 87%★2 · 79% |
| 7 | Engineer Sadi | 18 | ★3 · 100%★3 · 100% |
| 8 | ABBA | 18 | no attack yet |
| 9 | King Kp | 17 | ★2 · 99%★2 · 82% |
| 10 | JOHNNY | 17 | no attack yet |
| 11 | Musafir SaDi | 17 | ★3 · 100%★3 · 100% |
| 12 | 亗 ᴡʜɪᴛᴇ ᴡᴀʟᴋᴇʀ❄ | 16 | ★3 · 100%★3 · 100% |
| 13 | Sadi Mini | 16 | ★3 · 100%★3 · 100% |
| 14 | Nahid237395 | 14 | no attack yet |
| 15 | KING | 13 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.