Empire roman
★45 · 100% · 19/15 attacks
vs
GHATSHILA GANG
★45 · 100% · 18/15 attacks
Match Analysis
Empire roman and GHATSHILA GANG tied on both stars and destruction.
Town Hall matchup
Empire roman14.9 avg
GHATSHILA GANG15.1 avg
Attack efficiency
Empire roman19/15 attacks · 100% of max stars
GHATSHILA GANG18/15 attacks · 100% of max stars
Unused attacks
Empire roman: Amir A, MO, ᴍᴇʜʀᴀʙ"×͜メ, empire roman, pouriya
GHATSHILA GANG: chirag, HÅSÅN, **ADARSH**, Glorious ♥️, Sf
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Empire roman
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | pouriya asghari | 18 | ★3 · 100%★3 · 100% |
| 2 | POURIYA ASGHARI | 18 | ★2 · 63%★3 · 100% |
| 3 | pooriya | 18 | ★3 · 100%★3 · 100% |
| 4 | pouriya | 18 | ★3 · 100%★3 · 100% |
| 5 | poori | 17 | ★3 · 100%★3 · 100% |
| 6 | LΞADΞR ♚ SAEED | 18 | ★3 · 100%★3 · 100% |
| 7 | Amir A | 15 | no attack yet |
| 8 | -Vex | 17 | ★3 · 100% |
| 9 | MR HIRO | 15 | ★3 · 100%★3 · 100% |
| 10 | ♧☆SORENA☆♧5 | 14 | ★1 · 41%★1 · 48% |
| 11 | dorna | 15 | ★3 · 100%★3 · 100% |
| 12 | MO | 12 | no attack yet |
| 13 | ᴍᴇʜʀᴀʙ"×͜メ | 12 | no attack yet |
| 14 | empire roman | 11 | no attack yet |
| 15 | pouriya | 6 | no attack yet |
GHATSHILA GANG
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Arun | 18 | ★3 · 100%★3 · 100% |
| 2 | Groot | 18 | ★3 · 100%★3 · 100% |
| 3 | Å D I T Y A . ® | 18 | ★3 · 100%★3 · 100% |
| 4 | BOS$ | 18 | ★3 · 100%★3 · 100% |
| 5 | PRÏÑÇÊSS | 17 | ★3 · 100%★3 · 100% |
| 6 | RINKUDAYAL | 16 | ★3 · 100%★3 · 100% |
| 7 | chirag | 17 | no attack yet |
| 8 | HÅSÅN | 15 | no attack yet |
| 9 | Baba | 15 | ★2 · 62% |
| 10 | **ADARSH** | 14 | no attack yet |
| 11 | Ranjan | 14 | ★3 · 100%★3 · 100% |
| 12 | divyanshu | 13 | ★3 · 100% |
| 13 | Glorious ♥️ | 12 | no attack yet |
| 14 | vh | 11 | ★3 · 100%★3 · 100% |
| 15 | Sf | 11 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.