ClashismCoC
War Matches · Ended · 20v20

THE REGULATIONS

56 · 96.8% · 23/20 attacks

vs

HONOR RISING 2

60 · 100% · 40/20 attacks

Match Analysis

HONOR RISING 2 won by 4 stars.

Town Hall matchup
THE REGULATIONS16.2 avg
HONOR RISING 216.4 avg
Attack efficiency
THE REGULATIONS23/20 attacks · 93% of max stars
HONOR RISING 240/20 attacks · 100% of max stars
Best attack
tejas647 (THE REGULATIONS) — 3 · 100%
incywincy (HONOR RISING 2) — 3 · 100%
Unused attacks

THE REGULATIONS: harsh, kalbhorsanket, devil, ꧁༺•OMM•༻꧂, Tushar, MʀツSHADOW., insane coyote, killer

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

THE REGULATIONS

#PlayerTHAttacks
1tejas64718
2 · 89%3 · 100%
2tejas64718
2 · 82%3 · 100%
3đêvił18
2 · 99%3 · 100%
4yo2bhushan18
3 · 100%2 · 89%
5Aung Htet18
2 · 59%1 · 71%
6Manish18
3 · 100%3 · 100%
7KING SAnkET18
3 · 100%3 · 100%
8MANISH/BHUSHAN18
3 · 100%3 · 100%
9✨MANISH✨18
3 · 100%2 · 75%
10harsh16no attack yet
11kalbhorsanket16no attack yet
12devil16no attack yet
13tejas64715
3 · 100%3 · 100%
14꧁༺•OMM•༻꧂15no attack yet
15Tushar15no attack yet
16MʀツSHADOW.15no attack yet
17yo3 Rahul14
3 · 100%
18KARAN14
3 · 100%3 · 100%
19insane coyote13no attack yet
20killer13no attack yet

HONOR RISING 2

#PlayerTHAttacks
1Road Warrior 218
3 · 100%3 · 100%
2Ebird18
3 · 100%3 · 100%
3jordan18
2 · 99%2 · 87%
4Rebel Warrior18
3 · 100%3 · 100%
5Jok3RMxG18
3 · 100%3 · 100%
6Trevopolis18
3 · 100%2 · 82%
7THE INFINITY18
2 · 95%3 · 100%
8INFINITY DRAGON18
3 · 100%2 · 97%
9Chief101++17
2 · 78%2 · 57%
10insiwinsi17
3 · 100%3 · 100%
11Vermithor18
3 · 100%3 · 100%
12TENZin16
2 · 87%3 · 100%
13Clash With Piro15
3 · 100%3 · 100%
14Bos Leow15
3 · 100%2 · 74%
15Trevorly McTrev16
2 · 88%3 · 100%
16p4ncho159015
3 · 100%3 · 100%
17KRYPTON14
2 · 72%2 · 87%
18Camaleon0114
3 · 100%3 · 100%
19itsibitsi13
0 · 37%1 · 47%
20incywincy13
3 · 100%3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.